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ForkNSpoon

63
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1
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A member registered Aug 31, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing and giving me great feedback!

Thanks for playing my game! I appreciate the feedback and will take it into account :)

NICEE!! Thanks for giving it another go :)

The game is fun in itself and looks great! The game would benefit from being able to aim and shoot with a mouse. Other than that this is a solid entry, keep up the good work :)

Changes made:

- Slimes now drop more coins

- bosses now drop more coins

Changes made:

- Slimes now drop more coins

- bosses now drop more coins

Thank you so much for playing and enjoying my game! I appreciate all the feedback and will be trying to take action on it.

I love good feedback, I appreciate all the help and time taken to play my game :). I couldn't agree more that my game has balancing issues, the main reason why some waves spawn fewer enemies is probably due to the money-based wave system I used, I assign the game manager a set amount of money per wave (wave money = 10 * WaveNumber). So it automatically fills an array with enemies that cost a set amount, e.g. normal bipedal enemies cost 1, slimes cost 10, and the big enemy costs 45. I think right now the slimes are not dropping enough coins creating a large rng factor in the game, I shall see what I can do to fix this.

Thank you for playing and enjoying my game, I really appreciate it!

Thanks so much for playing my game! I think I should have added an option to toggle screen shake on or off. I appreciate the kind comment :)

I thoroughly enjoyed playing this game with a unique take on learning. I thought that the sounds and music fit in very well and the aesthetic was nice. My top score was 12100 :).

Thank you so much for taking the time out of your day to play my game. I'm glad you enjoyed playing!

I enjoyed playing a lot, gave me a very brotato vibe. That main menu is also amazing :)

I love the visuals, gameplay, and audio which together make it satisfying and fun. The game would benefit from some upgrades or healing capabilities, aside from this, this game is a great entry!

Thank you so much! I'm glad you like it :)

I loved playing this game, it fits the theme beautifully -- the creativity put into this was top-notch.  Even though the music isn't yours it still matched the game's vibe very well. My highest score was 46 and I had a lot of fun playing!

Great job on a fantastic game! :)

Thank you so much for taking the time out of your day to play and enjoy my game!!! Comments like this are what makes doing game jams so worth it. I am glad you like the art style :)

Thanks for playing my game! I agree, more upgrade diversity would greatly improve the game, thanks fo the feedback :)

I appreciate the feedback, thanks for checking out my game!

Thank you so much for playing and the compliments, It makes doing game jams worth it! I appreciate it man :)

Thanks for playing!

(2 edits)

Great! I love good feedback, I appreciate all the help and time taken to play my game :). I just changed the itch.io page to have nicer background colors. The reason why some waves spawn fewer enemies is probably due to the money-based wave system I used, I assign the game manager a set amount of money per wave (wave money = 10 * WaveNumber). So it automatically fills an array with enemies that cost a set amount, e.g. normal bipedal enemies cost 1, slimes cost 10, and the big enemy costs 45. It was my first time using a system like this and I think that in order for it to truly shine it requires significantly more enemies types and variants.

I think adding numerous more enemies and defenders could have helped make the game feel more diverse. Thanks for playing, I appreciate the feedback!

Thanks for giving it another try I really appreciate it. Happy to hear it was fun enough to play for 1 whole hour :)

Okay! I have applied some small changes to better this game, It would make my day if you could check out my game again:

  1. Reduced screen shake
  2. Fixed projectile targeting (especially of the fireball)
  3. I worked on balancing a bit (the game is more challenging now, allowing it to fit better the theme of making the Last Stand in a battle)

Okay! I have applied some small changes to better this game, It would make my day if you could check out my game again:

  1. Reduced screen shake
  2. Fixed projectile targeting (especially of the fireball)
  3. I worked on balancing a bit (the game is more challenging now, allowing it to fit better the theme of making the Last Stand in a battle)

I appreciate the feedback and you playing my game! I do agree I should have spent a lot more time focusing on balancing. In regards to the targeting system, I will try fix it right now.

Thanks for playing, I appreciate the feedback! I definetely agree that balancing had a big problem; I probably should have spent more time working on it. I will keep this in mind for the future :)

Thanks so much for playing and enjoying my game! LOL If I ever do a 1-bit game jam again I’m not risking using transparency just incase those stuffy dudes mistake it for other colours HAHA

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The artwork of this game is insane! From the artwork to the huge amount of enemy attacks and player upgrades to even having an easy mode for people struggling, I can tell you put a lot of effort into this game... And it paid off! I enjoyed this game thoroughly, It was difficult but satisfying. I think that the double-shot ship with max power is the most OP one, so it felt a bit like a downgrade moving to increase ship size to shoot more bullets at a time. Having played the game when you first released it on itch.io a few days into development, I can see you hugely improved the feel and story of the game; I liked the start that showed off the storyline :). Overall this is a fantastic game with insanely good and unique graphics for a 1-bit style and I am extremely impressed!

A solid game I like the style, and exploration to find the artifacts, and the movement felt pretty good for me at least. The game could benefit from some music and I had a couple of problems but I say these constructively and not to be harsh:

1) The sword doesn't work for me. I am not sure if this is a range issue or not but I entered the boss hitbox completely to try it and it still didn't work for me. Bow worked great though.

2) When I bought health from the shop, I became completely invincible.

This is a solid game entry with just a little bit of bug-fixing needed. I liked the comedic exit from the shop :)

I love this game it's so unique and interesting. I enjoyed how you made a puzzle game have a storyline and the goofy explosions when you complete each level made me laugh. I also really like your level selection screen and the ability to drag and move through it!

Thank you for playing and enjoying my game!

Thanks for the feedback, glad you enjoy a challenge! My brother will be happy to know you liked the music as he made it :)

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Thank you so much for the kind comments! Glad to know you enjoyed playing!

Thanks for playing! I am glad you liked it :)

Done, please check out my game too :)

The music and gameplay were great, the art style was consistent. My only problem was that the walls on the side were a bit distracting and hurt my eyes. I loved the creative game modes and I thought that the theme transformation was perfectly met.

(2 edits)

If you coded this without an engine I applaud you as the physics system and basic mechanics are solid -- all it is missing is inertia as others have pointed out. I think the game could benefit from having some audio to make it more immersing. If you had time to develop more levels this game could be quite good (its already quite satisfying to complete the limited levels that are in the game).

I thoroughly enjoyed playing your game. I can tell an insane amount of time and effort was put into making this because there is quite a lot of good content -- from level design to coding, to the artwork and music -- especially for less than 2 weeks of work. The only glitches I faced were due to some hitboxes being too large but that's a pretty simple fix. This game has many key features that a roguelike requires and is very satisfying to win. All in all, congrats on this great entry.