Thank you for playing and giving me great feedback!
ForkNSpoon
Creator of
Recent community posts
I love good feedback, I appreciate all the help and time taken to play my game :). I couldn't agree more that my game has balancing issues, the main reason why some waves spawn fewer enemies is probably due to the money-based wave system I used, I assign the game manager a set amount of money per wave (wave money = 10 * WaveNumber). So it automatically fills an array with enemies that cost a set amount, e.g. normal bipedal enemies cost 1, slimes cost 10, and the big enemy costs 45. I think right now the slimes are not dropping enough coins creating a large rng factor in the game, I shall see what I can do to fix this.
Great! I love good feedback, I appreciate all the help and time taken to play my game :). I just changed the itch.io page to have nicer background colors. The reason why some waves spawn fewer enemies is probably due to the money-based wave system I used, I assign the game manager a set amount of money per wave (wave money = 10 * WaveNumber). So it automatically fills an array with enemies that cost a set amount, e.g. normal bipedal enemies cost 1, slimes cost 10, and the big enemy costs 45. It was my first time using a system like this and I think that in order for it to truly shine it requires significantly more enemies types and variants.
Okay! I have applied some small changes to better this game, It would make my day if you could check out my game again:
- Reduced screen shake
- Fixed projectile targeting (especially of the fireball)
- I worked on balancing a bit (the game is more challenging now, allowing it to fit better the theme of making the Last Stand in a battle)
Okay! I have applied some small changes to better this game, It would make my day if you could check out my game again:
- Reduced screen shake
- Fixed projectile targeting (especially of the fireball)
- I worked on balancing a bit (the game is more challenging now, allowing it to fit better the theme of making the Last Stand in a battle)
The artwork of this game is insane! From the artwork to the huge amount of enemy attacks and player upgrades to even having an easy mode for people struggling, I can tell you put a lot of effort into this game... And it paid off! I enjoyed this game thoroughly, It was difficult but satisfying. I think that the double-shot ship with max power is the most OP one, so it felt a bit like a downgrade moving to increase ship size to shoot more bullets at a time. Having played the game when you first released it on itch.io a few days into development, I can see you hugely improved the feel and story of the game; I liked the start that showed off the storyline :). Overall this is a fantastic game with insanely good and unique graphics for a 1-bit style and I am extremely impressed!
A solid game I like the style, and exploration to find the artifacts, and the movement felt pretty good for me at least. The game could benefit from some music and I had a couple of problems but I say these constructively and not to be harsh:
1) The sword doesn't work for me. I am not sure if this is a range issue or not but I entered the boss hitbox completely to try it and it still didn't work for me. Bow worked great though.
2) When I bought health from the shop, I became completely invincible.
This is a solid game entry with just a little bit of bug-fixing needed. I liked the comedic exit from the shop :)
If you coded this without an engine I applaud you as the physics system and basic mechanics are solid -- all it is missing is inertia as others have pointed out. I think the game could benefit from having some audio to make it more immersing. If you had time to develop more levels this game could be quite good (its already quite satisfying to complete the limited levels that are in the game).
I thoroughly enjoyed playing your game. I can tell an insane amount of time and effort was put into making this because there is quite a lot of good content -- from level design to coding, to the artwork and music -- especially for less than 2 weeks of work. The only glitches I faced were due to some hitboxes being too large but that's a pretty simple fix. This game has many key features that a roguelike requires and is very satisfying to win. All in all, congrats on this great entry.