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FormatecStudios

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A member registered Jul 10, 2020 · View creator page →

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Hi all,

This is my prototype for Jam GMTK22.   half an hour before submit time ends, the itch.io server was down, then i couldn't submit this project for jam rating  grrrrr!!!!

cool

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good job gypynkt, fresh and fun. I really like the interactive environments

@Draelent tu es français alors !!!    Cool, concernant ta musique medievale, je pourrais l'utiliser dans une demo fantasy? si je te credite?

thx for return. You are right, a lot things to upgrage. Doing this in one week for the jam was a non stop run....

I was a fan of flash some years ago   :-(

very good idea,  and thx to alphabet L & M are neighbors

great, plenty in the theme!

Thanx,  2 days are not enough for what i wanted...  I continue it for the blackthorn Jam:   https://itch.io/jam/blackthornprod-game-jam-3

The theme is: "Less is More"  i will continue with this project Don Quichotte will have to recolt a lot alot alot of ressources to evolve. The game will be called: "Less ressources, more power".

See you there  Saturday at 12:00 AM   ;-)

dapted to the pandemy. great !

You can rate my screenshots. But unfortunately, the built time took too many time and i was out of time for the submission of the game.

If you want to test it, i will put a link later. Sorry for inconvenience.

I was thinking of Albator

Sorry, but i had a too long building time and then the submissions where over before i found a solution. I will post a link to the build when it will be ended.   Sorry for inconvenience.

coool, it's really the first time that a shake the rythm with my feet when listening medieval music

coooool  it's really the first time that i shake the rythm with my feet when listening medieval music

thx for trying.   the sense of those strange objects?  ahah good question.  I have created some months ago an icon font of around 70 symbols.  Actually i work on voxel technology and before the jam i tried to convert my SVG symbols in VOX.  Initialy for making labyrinths.   When the theme falls, the idea of using them comes naturaly, as objects that cover the light but must be able to recognize the objects that are under.

After all, are the mushrooms and coins of Mario making more sense?      among my 70 icons, the bug was good to be spawned from the bottom you need it absolutly but difficult to catch.   And the annoying object that makes you loose because you don't need it but you have too much everywhere coming from top and covering the world.   What better then a gun correspond to that definition?

Make love, not war !

thx. Voxel is very lightweight. then why not a mobile version. But certainly needs adaptations because i don't think that a big finger on the screen could find the good piece to destroy as easily asa mouse cursor.  ;-)    if i try, i'll sent you

Thx for trying.

promised you at 9th, a big green guy walked trough the bottom

very cool. the boss vainquished me at wave 9 with a full upgraded canon ;-(

cool mechanic, and interesting to be exploited for infiltration game. Or for an Ai too, more interesting that a simple "in the range" fired by a raycast

the idea of a unique source light decomposed in primary colors is really good. But type of controller really not easy. perhaps could be more fun in a top down mode with a little more bigger depth of field of the camera

fun idea, the water drop as enemy is cool too

I love it.  my head hurt he said... poc poc on the walls.  funny. i like this mechanic

cool puzzle

cool, i like it, not easy at the begening, but at the fourth level i succeded nearly at first attempt ! ! !

Just perhaps imagine somthing else when boat is reached. it change to dark, at begening i thought that it was killed and i lost!  you should change to something very colorfull, yyeah they ve got the light!!!  ;-)

cool, on the screenshot i thought it was made with voxels, but it's a special shader? how are you making pixelate?

a more repetitive shoot should be more funny

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DEVLOG:

- Hi all,
this jam was for me the opportunity to put into practice my recent research on "voxel" technology, this rendering technique by making objects composed of a multitude of cubes. a bit like minecraft in a more elaborate version. This process makes it possible to make universes entirely modifiable or destructible. Very nice graphic and physical results.


TIPS:

My best score is 18.500
don't destroy the guns, try to keep a hole in the middle to go on the ground where the bugs are comming from.

@Doomky  l'anglais ne me dérange pas. C'est juste histoire d'avoir autre chose en commun que unity  ;-)  je viens sur ton discord

Je dev' en C# sous Unity.  Je bosse avec gameCreator depuis quelques mois. C'est de la bombe, on avance très vite. Mais c'est pas une obligation.  A la base je suis graphiste, donc pour la 2D et les Ui,  ça roule. Si t'as de bonnes idées et que tu peux faire plein de choses en unity, on peut s'entendre!  

Voici ma soumission pour la GMTK, il y a 3 semaines: https://formatecstudios.itch.io/hardcore-valet

Malheureusement en 48h et tout seul,  il manque plein de choses et rien n'est aboutit. C'est décevant c'est pour ça, qu'à plusieurs on pourrait rendre qqchose de mieux fini.

Si cela t'intéresse, viens en parler sur mon discord:  https://discord.gg/sVzDfys