Hi all,
This is my prototype for Jam GMTK22. half an hour before submit time ends, the itch.io server was down, then i couldn't submit this project for jam rating grrrrr!!!!
Thanx, 2 days are not enough for what i wanted... I continue it for the blackthorn Jam: https://itch.io/jam/blackthornprod-game-jam-3
The theme is: "Less is More" i will continue with this project Don Quichotte will have to recolt a lot alot alot of ressources to evolve. The game will be called: "Less ressources, more power".
See you there Saturday at 12:00 AM ;-)
thx for trying. the sense of those strange objects? ahah good question. I have created some months ago an icon font of around 70 symbols. Actually i work on voxel technology and before the jam i tried to convert my SVG symbols in VOX. Initialy for making labyrinths. When the theme falls, the idea of using them comes naturaly, as objects that cover the light but must be able to recognize the objects that are under.
After all, are the mushrooms and coins of Mario making more sense? among my 70 icons, the bug was good to be spawned from the bottom you need it absolutly but difficult to catch. And the annoying object that makes you loose because you don't need it but you have too much everywhere coming from top and covering the world. What better then a gun correspond to that definition?
Make love, not war !
cool, i like it, not easy at the begening, but at the fourth level i succeded nearly at first attempt ! ! !
Just perhaps imagine somthing else when boat is reached. it change to dark, at begening i thought that it was killed and i lost! you should change to something very colorfull, yyeah they ve got the light!!! ;-)
DEVLOG:
- Hi all,
this jam was for me the opportunity to put into practice my recent research on "voxel" technology, this rendering technique by making objects composed of a multitude of cubes. a bit like minecraft in a more elaborate version. This process makes it possible to make universes entirely modifiable or destructible. Very nice graphic and physical results.
TIPS:
My best score is 18.500
don't destroy the guns, try to keep a hole in the middle to go on the ground where the bugs are comming from.
Je dev' en C# sous Unity. Je bosse avec gameCreator depuis quelques mois. C'est de la bombe, on avance très vite. Mais c'est pas une obligation. A la base je suis graphiste, donc pour la 2D et les Ui, ça roule. Si t'as de bonnes idées et que tu peux faire plein de choses en unity, on peut s'entendre!
Voici ma soumission pour la GMTK, il y a 3 semaines: https://formatecstudios.itch.io/hardcore-valet
Malheureusement en 48h et tout seul, il manque plein de choses et rien n'est aboutit. C'est décevant c'est pour ça, qu'à plusieurs on pourrait rendre qqchose de mieux fini.
Si cela t'intéresse, viens en parler sur mon discord: https://discord.gg/sVzDfys