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A jam submission

Lesser Acts Of PiracyView game page

Submitted by hacked.design — 2 days, 15 hours before the deadline
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Lesser Acts Of Piracy's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#104.2504.250
INNOVATION#853.7503.750
OVERALL#1363.7503.750
DESIGN#2053.4383.438
MUSIC#2303.3133.313
SOUNDS#3153.0003.000
VISUALS#3433.4383.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Well, that was a great game! I really loved the simplicity of your 3D models. The concept was just amazing. I didn't understand at first. Then. everyone started giving me their cargo and I was like, Ohhhhhhhh. It was great. Btw, your instructions have "Q and D" written instead of "Q and E".

Please take some time to play and rate my game as well. I would really appreciate it! Thanks!!

Developer(+1)

Hah, yup, so I did. Woops. Thanks for playing! I was suitably impressed by your jam game as well.

Submitted

This game is super cool! The concept is really good, the gameplays fun, I really love the water mesh! 

Developer(+1)

Thanks for playing! I loved your game.

Submitted

This game lifted my mind so much. I even got an inspiration to make a game like that one day. Great work. If you don't mind please check out my submission too..

Developer(+1)

Thanks. I hope when you make that game, you come post it on my page somewhere so I can check it out too.

Submitted

sure thing. Will do

Submitted

What a cool game this is!! I really love the idea of shooting chess to other ship to slow them down, very creative! The visual and music is great and fit so well with the theme. I really enjoyed playing this! Great job!

Developer

Thanks :D

Submitted

Well done dude, really cool :D

Developer(+1)

Thanks!

Submitted

This reminds me very much of my first game jam game ever. But to the point, visuals and music is good. It would be nice if there is some explosion effect when hitting other ship. Good work!

Developer

Agreed! Maybe not an explosion, but the point stands, some sort of visual feedback would make things better. Thanks for playing.

Submitted

Interesting concept! I enjoyed the game even though some parts and mechanics were very confusing.

Developer

Thanks! What bits did you find confusing. Obviously I can't fix things for the jam, but I'd love to know what I could improve.

Submitted

Sure thing: Sometimes when I shot a crate towards enemy ships it would shoot exactly on my crosshair curser.  Other times it would fall much short where it was supposed to go.  This might of game a mechanic but I was not aware of it when playing the game.

Submitted

The game was fun and engaging however I feel it lacked polish, You probably could've done more to improve the UI and develop the enemy AI. It would've also been nice if you added sound effects to add more feedback.  Overall it was a enjoyable experience but I think you could've done more. 

Developer (1 edit)

Thanks! Alas, that is the game jam conundrum. Real life (real job) kicked in in the last few days and stopped me from spending more time on it. I would have loved to polish all those edges you talked about, but such is life. I still think the game has all the enjoyment in the form it's in.

Submitted

the game is amazing!!! also like the music and art style. very good way to implement the less is more. but for some reason i feel like  they are only focused on attacking me lol or is it rng? anyways the game is very good.

Developer

Thanks! Since you asked, no, it's not just rng. The AI decision is 25%: attack the leader, attack the person with the least cargo, attack the person closest or just random. It's definitely designed to 'punish' the leader, without being completely overwhelming. To give it all a bit of back and forth challenge.

Submitted

Loved it, it has a great difficulty :) 

Maybe a sound effect or something like that would be cool to let us know when we can fire.

Developer

Thanks!

And yup, that makes perfect sense to implement.

Submitted

Great use of the theme, Once I understood the mechanic, the light bulb went off in my head and think it's brilliant. The UI made things a tad confusing, maybe the bots could ride lower in the water when heavier, or you can see the boxes stack up!

Developer

Thanks! I did originally have the idea of showing the cargo on board. Apart from just not having time to implement it, I wasn't sure it'd visual be recognisable while everything else is going on. But whether it's that, or something else, I do agree that it'd be good to visual see somehow what the other boats are carrying. I'm going to give it more thought post jam.

Submitted (1 edit)

Such a cool game! Loved the visuals and the music!

Had a lot of fun throwing chests at other players!

One thing was the other ships would just go through the rocks and they seemed to not have any colliders to them!

Really fun to play!

Developer(+1)

Thanks!

Ah yes, if only that were the only bug in the ships AI. There are, indeed, no colliders (well, there are triggers for raycasts, but not solid colliders) to prevent a bunch of other potential bugs and issues. But the ships should (in theory) always steer around the rocks, and each other. Except when they don't. And the other ships also shouldn't suicide straight into the player. Except when they do. Alas, thus is game jamming.

I'm glad you had fun.

Submitted

ARRR that was great! Amazing what you were able to do in such little time! The gameplay is super smooth and adictive and this 3D design in a week is fantastic! Also dont think I even need to mention the BEST SONG CHOICE OF THIS JAM. Well done!!! :D

Submitted

I really like the creativity and the way you implemented the theme. The art is awesome too. Rated 5 stars.

If you have a second check out my submission too.

Developer

Thanks! I've already played and rated Sacrifice :D

Submitted

Hi! This has been one of my favorite game from this jam so far! Had a blast trying to win the treasure. It would have been nice to have an more clear indication if a shot hit, maybe some particle effects or something. 

Developer

Awesome feedback. Yeah, you're right. That's a good idea.

Submitted

Cool game. I would have liked to have an x of my own showing where my cargo is going to go land. (Not just an aiming one)

Developer(+1)

Thanks for playing! The X does actually show where the cargo is going to land (or close, there's an adjustment for wave height, and the calc happens on a flat plane below the waves). It's just that everyone is also moving, and so they'll move out of the way if you aim where they were! That's the fun of it, having to predict where people are going to move to.

Submitted

oh sorry I didn't see I'm blind yeah totally

Submitted

great, plenty in the theme!

Submitted (1 edit)

Great concept. controls really well. haven't won a race yet.

Submitted

I get an error whenever I try to play the browser version.

Developer(+1)

Oh Unity :( I've turned off the WebGL build for the moment, so people can still download and play while I work out what unity needs. Thanks!

Submitted

Alright, I downloaded it. FYI controls don't seem to work if you have a controller plugged in, but it was fine once I unplugged my controller.


It's a fun concept and implemented well. Picking who to send your cargo to is pretty strategic, the ship controls well. 

Developer(+1)

Thanks for playing! I appreciate the feedback. The AI will punish you if you get too far ahead, which I think gives the game a nice challenge. Interesting about the gamepad controller taking over like that.

I have one around, but I didn't test with my gamepad like I normally do. I kind of made the decision early to just focus on getting the keyboard mapping working and gamepads can be an optional in the future if I get around to it. For gamepads, while the unity defaults will still be there, the other inputs aren't mapped.  It wouldn't be too difficult in the future to work all this out, but I am almost sure I won't have time before the end of the jam.

No idea what happened with the WebGL build. The error (at least the stacktrace) is deep in Unity rendering calls. It worked in the first version (I played myself on Itch), I made a tiny code fix and now the WebGL build breaks. Rolled back the code to the first version, and now it breaks too. Hooray Unity. Might be something broken with my install (see also, one day I'll learn not to use beta Unity versions for doing game jams). I'll look into it one day, but real life has kicked in and I've run out of time for the jam.

Thanks for taking the time to play and comment, and coming back after it was broken the first time.