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Forward Instinct

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A member registered Jan 18, 2017 · View creator page →

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Recent community posts

That's sorta in the works for the steam release, shhhh don't tell anyone...

Yep! Should've added that as well.

Yes, this will just update to match the version on Steam

Thanks so much! It was a highlight of working on this, and seemed like an oddly natural fit.

You type your Twitch account's name into the box and click "connect", and the game will connect to your active stream as a regular user to check for !panchin commands in your stream's chat :)

Aw thank you!

Thanks!

Good news, we just updated it! Definitely play it again.

Demo is on Steam, full beta version is here until it is finished.

Oh thanks! Glad you're enjoying them!

Hey, sorry about this. We won't have Stripe up for another two weeks at the earliest.

I'll consider the idea as a separate mode, though it'd kinda remove the idle aspect. At that point it'd basically just be buttons.

Aw thanks! Hope you enjoy it!

Yep!

I love the inclusion of Joshua Trees, hell yeah. Still so excited about this

Thanks so much!

Congrats on the win! Well deserved imo

god every time I see an update about this project I just soak in those fresh chunky visuals. this rules

Thanks for the kind words! And for the wishlist :)

It's voice reactive, so theoretically, you could do something like stream a HONK window with your avatar via discord or zoom and include the greenscreen, and they capture that themselves in OBS and key it out on their end?

Thanks! Ton of work to get together.

Thanks! Glad you enjoyed it. There's a few more lurking around, some obvious and some much harder to find. Maybe we'll make a list...

Aw, thanks! That's a high compliment to be getting, I'm glad you're enjoying it.


We spent October making a new game for people to play, that's Halloween themed. You're a deliveryman bringing weird, Halloween-themed treats to the equally weird town of 35+ residents. You can play it here: https://forwardinstinct.itch.io/villain-vegan



And check the postmortem here:  https://forwardinstinct.itch.io/villain-vegan/devlog/446307/postmortem


No, it's just a free tech demo. If you figured out possession then you've done everything tbh

If you're in the right state of mind, you can read the mind of the cashier and take control.

Wow, thanks for playing and making a video! Genuinely a delight to watch somebody play it live. So glad you liked it and the art! This was really valuable to seeing how we pace the tutorial too - we put controls for the ladder in, but not next to the ladder. And also to fix some of the driving mechanics like the ditch! That's definitely a bug.

Right now as of 0.52, you can play for longer than 4 minutes but the cops arrive on an automated burglar alarm and you make less money. Previously we had a hard cutoff of 4 minutes that simply ended the map - we felt like this was a compromise between those who wanted to stealth through the whole thing and people who wanted to speed through. I think we'll continue tweaking this particular point more and more as we get more feedback.

Hey Layers! Thanks for playing and the feedback, glad you're enjoying it! There currently is a tutorial - right under the "Play Demo" button, in the main menu.

We're taking any and all feedback - thanks for your thoughts on the cops arriving.

I'll be honest, we don't know yet since it's super early days, but it's built in unity and that manages to run on quite a few platforms. I looked up your graphics specs from that - if it can run TF2 I would be pretty surprised if it can't run this, but I would understand if the sprites give it trouble. I hope that's a helpful answer.

Thanks so much for the detailed big descriptions, that helps so much in fixing it!! And we're so thankful you're enjoy it and for the kind words :) We'll get that fix in soon 🥰

Thanks a bunch! More art pass is coming soon, we're rapidly making new props and animations.

First 100 copies are free, right here: https://forwardinstinct.itch.io/the-neighbors

The Neighbors is a randomly-generated immersive sim about burglarizing hideous midwestern farmhouses in the middle of nowhere, as fast as you can, and then getting the heck out of dodge.


 




The Neighbors began as something of a blend between Trouble in Terrorist Town and Ultimate Werewolf, being heavily inspired by The Town That Dreaded Sundown and In Cold Blood. In time, we found that we still wanted to develop the game as a concept and moved to a single-player design that would leverage a lot of the ideas we wanted to lay the groundwork for going forward - pulling from titles like Spelunky, and some of our favorite experiences in games like Payday 2, Dishonored, and so on.

Our initial artstyle was pulling directly from Risograph printing and the art of Will Laren, as well as favorite cartoons of yesteryear such as Courage the Cowardly Dog. For sound and setting, we were heavily inspired by Parquet Courts and Paris, Texas. The future is looking bright with getting the alpha off the ground and out to potential players and publishers as we build an audience - we'll see where it goes.

Hope you enjoy it! And thanks for reading this far.

Thanks for letting us know about this - we don't have a Linux station to test on, so it's largely been a test of faith. We did upgrade Unity versions between releases and that unfortunately messed with lighting as well.

This is truly bizarre because the default controls ARE WASD. What platform are you on?

Hi, adding ours! https://forwardinstinct.itch.io/midnight-ultra

Probably long overdue to be mentioning this, but we released on Mac about a year ago.

At the moment, fixes and additional content for this. We'll be announcing new titles next year, most likely.

Thank you for playing and sharing <3