First 100 copies are free, right here: https://forwardinstinct.itch.io/the-neighbors
The Neighbors is a randomly-generated immersive sim about burglarizing hideous midwestern farmhouses in the middle of nowhere, as fast as you can, and then getting the heck out of dodge.
The Neighbors began as something of a blend between Trouble in Terrorist Town and Ultimate Werewolf, being heavily inspired by The Town That Dreaded Sundown and In Cold Blood. In time, we found that we still wanted to develop the game as a concept and moved to a single-player design that would leverage a lot of the ideas we wanted to lay the groundwork for going forward - pulling from titles like Spelunky, and some of our favorite experiences in games like Payday 2, Dishonored, and so on.
Our initial artstyle was pulling directly from Risograph printing and the art of Will Laren, as well as favorite cartoons of yesteryear such as Courage the Cowardly Dog. For sound and setting, we were heavily inspired by Parquet Courts and Paris, Texas. The future is looking bright with getting the alpha off the ground and out to potential players and publishers as we build an audience - we'll see where it goes.