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A member registered 22 days ago

Creator of

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It's a very cool game. I think the art music and gameplay really come together.
The character moveset feels a bit incomplete without the dashes or hooks so having them as a limited resource feels a bit bad. I really loved the game tho

The game was short and sweet. Turning into a beyblade is a fun experience.
At first, I imagined you would want to keep the dryad transfornation as short as possible and go back to it whenever you need it. (Like it would be more like a parry) but the cooldown on transformation was too high and Im not sure it would have made the game better. I really enjoyed it
Jamie

It's the kind of simple game I enjoy.
I had three minor gripes:

I wish the story was told in one go instead of having a small dialog,w alking, small dialog again etc

I wish we could swap out the part we didnt choose to test them out or pick the one you like.
It wasnt very clear how much health I had

A small bug: after I died, the weapons/parts i picked were not available anymore so I had to play without them or reset

Congrats on making the game, it was fun
Jamie

I think the concept is good but it is not really my type of game (i personally am not a fan of mob theme or high variance but other people likely enjoy those).

At the beginning of the game, you pick 3 properties but you may not hit them at all for several minutes which is weird.

Because the board start empty, it feels like nothing is happening for a while (I didn't touch the speed setting, maybe the default speed should be higher).

If i was trying to iterate on the concept, I would try letting people fill a small board at the very beginning then when the round is over, the board expands with new places to fill, that way you can see the mechanics on a small scale but the early game does'nt feel empty.

I would also change the way the round animation play. Have each character do a full turn by themselves. Characters don't interact with each other so they don't need to play simulatenously. Remove the die roll animation only showing the die roll result for the round to go faster. Have a little screen once a character finish a turn to show what they landed on and how much money with an option to directly skip to the result screen.

I like the crudely drawn icons but the combinations with the texture art is jarring to me.

Overall, while I didnt really enjoy playing it, I would be curious to see how you iterate on the game if you decide to do so.

It was an interesting thing to play so thank you for making it and sharing it with the world.

Jamie