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potatokips

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A member registered Apr 19, 2019 · View creator page →

Recent community posts

1-don't worry about it, life happens to all of us, and as they say "better late than never" *I think?*.

2-yeah, it happens to the best of us.

well actually I was waiting patiently for an reply/update, glad my feedback helped bringing this to your attention.

oh also, for a review:

the game was fun, cool and all BUT a little.. too easy (easier than the other) ? in my first run i ran out of time so in my second run i went speedrun mode and got him like once for every batch (twice for the last) and finished with no mistakes, in matter of fact i only done one in the first run in the whole game, not really a bad thing; just different I guess.

and yeah, adiossss.

yes, in matter of fact; the screen-shot is the game already fullscreen, both the fullscreen checked or not, the edges are eaten.

so I'm running into same problem that I almost had to deal in every game you made, which is the screen size, in every game I have to play with the sides eaten out *because I don't have wide screen?* and I have no problem playing with a smaller window that at least shows me every thing but there's no option for this, and now I'm forever cursed to not be able to use the right side scroll bar.

Short and sweet, good "on the go" game, but I think it could be better like;

adding a little more freedom to the harpoon would be great; because clicking on the bird or above it is just not enough and annoying, like in couple parts where I tried to shoot the bird but the flower refuses even tho I'm almost positive it was in the range, some other times I'm trying to pre-shot the spawning bird but again I can't so I fall out of range having to go… Well not through a lot really; there's no THAT kind of big falls, even that hole on the left never did I get that close to it.

Also, adding a restart button would be lovely; specifically for someone like me who were trying to aim for the leaderboard.

Oh! wow, you actually took this with positivity, don't wanna sound wrong saying this, it's just; for my 10 years on the internet I got used that most indie dev's think that anyone giving crits over their stuff is just a hater, but you here took it like a champ, credit to you, really looking forward for you future works.

Oh and as for how I found this game; I was looking for a survival game and came across your game.

Well, the game is kinda... below mediocre; like I don't mean from art or mechanics side; but the gameplay as an overall, the game doesn't stand out, nothing special to make it more fun than any other hold-out games, the zombies don't drop anything; being stuck with one weapon make you get bored so quick, the zombies don't get any more special the more you progress, changing the lives to weapons... like man you just changed an icon, don't take my words as "this game is bad", because as I said "it's just below mediocre" because of how empty the game from new ideas.

-best of luck.

ah yes laughing ass my off

still being worked on?

this actually pretty cool :(

(1 edit)

Ey I found a lil bug *i guess?*, in story mode when you click shift while walking/hovering your character start moonwalking.

Did you open it via steam? If not, then try to run it through steam.

always black screen on second wave, certain the problem not from my side.

Fair enough.

any plans to make a map ?, that maybe idk updates every time you go to new room, or you pick it up from the ground in the mall or smt

the game is cool but esc should be "delete all" and not leave, holding esc however

 here you go.

i love how you put the player in one room; just one room and stress em to death. like fr. this game, control room alpha and for the entity. it's just the best <3.

potion

hold lmb on shotgun, and it's charge not aim down sight rly

a month ago, but just for every one new it's under the fifth digit ..... which is 9

It's a game of luck if you're not gonna put any audio for the aliens