Accepted, thank you!
Fractured Mind
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Ah, yeah I didn't even think to look there. I can confirm I do have them in my pack. It's my personal opinion that for ease of use I'd include at least two frames (fully open and fully shut), since there are situations where using the animated prop doesn't make sense, so you don't want to import and spend time filling metadata for a whole other sprite sheet to only use one or two things.
But I would consider it fine as is, my bad for not seeing those. It's worth saying I'm not an RPG maker guy, so my perspective is that of Unity + Godot users.
Hi Avadez! I'm glad you liked the game so far. There is actually steam workshop integration for the game, but for the steam release only (I sadly can't release it drm-free, on itch). Thanks so much for your kind message!
If you'd like a steam key with your purchase, let me know! I'll email you a key.
Have a good day!
Enemby @ Fractured Mind Games
If it's based on Ren'py, I could do that for a very reasonable price.
For most of the content described, I'd estimate around 20 hours depending on the exact details. The QTEs would depend on the exact requirements, but if it's repeatable mechanics, likely around 5-15 hours for that.
Please email me: NateBosen@gmail.com
Hello everyone! I'm a very experienced gamedev looking for work in the short term.
Looking For: Games Programming, Development, Multiplayer Integration, Consulting
Skills:
10+ years of Unity3D Experience.
Over 5 completed solo commercial projects (Unity, Twine, Renpy)
Experience directing a AA team of over 20+ programmers over 60+ projects
Marketing (Gaming Copywriter) and Pixel artist background.
Significant management experience,
I can run your team and pitch your projects to investors.
Length of availability: Contract / Part-Time / Full-Time (Depending on pay / work)
Rates/Payment Method: $30-60/hr, depending on budget. Paypal preferred (you pay fees)
Status(Updated): CLOSED
Contact Method: Email me with offers, feel free to message to ask questions. NateBosen@gmail.com
Resume/CV: https://drive.google.com/file/d/1yX-zttVY4PBnVZz-N99vQBl4oxFtPb0q/view?usp=sharing
Hi hi! I'm Nate 'Enemby' Bosen. I recently made a game called Surgeons, Please.I am looking for playtesters for this project! I prefer to incentivize help on my projects, so anyone who helps with good feedback that makes the game better, will get a 'testing' credit inside the final game. These are the requirements:
Requirements:
- You are using a computer running Windows 7 or better.
- You are using a display that is capable of displaying 1080p or better.
- You have the ability to play the game with a mouse for about 10 minutes.
- You can either record your playthrough, or write a short document describing your experience. Please, if recording, try to vocalize your thoughts as you play. This information is very helpful to the process.
Benefits:
- You will receive a LinkedIn endorsement of a QA-related skill if I am able to endorse you.
- You will receive a 'testing' credit inside the game, Surgeon's Please.
If you're interested, please email me at:
[No longer accepting testers. Thanks to everyone that reached out!]
It's entirely theoretical, but I don't think artists are going anywhere, at least in the US (surprisingly). There's been a case of copyright being refused because the AI work did not contain human authorship. https://twitter.com/franklingraves/status/1628468012515827718/photo/2
What I think this means is that there will always be an artist involved somewhere in the process. But on a moral case, I don't think AI has a future for bulk- asset creation. The usage of their data sets is often, if not always, breaching both the licensing and copyright protections inherent of any work in the US (or part of their public release). The scale of these data sets make getting ethical consent of all creators involved functionally impossible, especially as many works will be included from (for example) dead, or inactive accounts that can't be contacted. So it's going to be really hard to use this current tech in a legal, commercially viable, and reasonably ethical way.
One other thing is that eventually, AI Data Sets are going to include a bunch of AI work that's been automatically scraped from the internet. I wrote a twitter thread on the issues I think will come with that. That's a purely technical issue that I think means that future AI will be more time-consuming to make, and thus, more expensive and less cost-effective.
Here's what I think is going to happen instead:
Artists are going to start using AI as reference to create faster, better art. It'll become an efficiency tool, a double-edged tool that can help as much as it hinders depending on its use. One thing that could be really difficult but would be ethical, legal, and cheap would be artists creating their own private AI based on their own work. A tool they could use to provide concept sketches and blocking, skipping over a lengthy requirement for their work. That's what I personally hope happens. I think artists should retain ownership of their own work.
I personally would have to turn this off in the game, the performances are so wooden, but I'm really surprised how well the voices came out!
I don't think I'll ever be using AI like this, but that's capitalism, I guess! Best of luck with your project. Here's hoping you're able to upgrade to humans in the future.
-E
Pretty sure that a direct download (such as an automatic update, through the itch client), or going straight to the download page via an email/etc, do not count as views. This way it's easily possible to have your downloads be higher than your views, especially when you release an update to your projects. This is especially the case with bundles / sales, as purchasing there links directly to the download page.
Damien Crawford probably has that locked down, honestly.
I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord
We Got Tired of Adventurers Stealing Our Things, So We Became Dark Lords
Thast is, on the english speaking side of itch. I bet it's longer in Japanese, since they have a whole culture of long titles.
Hey guys, it's Enemby. I know there's a lot of new people joining our little community these last couple days, so I thought I'd take the chance to ask. What's next?
I'd like the community to have a say what's added to the game, so if there's something on your mind, feel free to reply with your ideas.
Thanks!
-Enemby @ Fractured Mind Games
Good notes, thanks!
Due to the rushed nature of things, Zaurd are the only race currently that have medical differences. It has to do with having no stomach.
EDIT: This has all been patched
EDIT EDIT: This is no longer how racial differences work in the next patch. Read the notes in the warehouse to get tips on the differences between races.