I really love the art direction here. What you did with the tilesets looks amazing. I also liked the music and the ambiance, so art design wise, you get 5 stars. However, I found the game to be a tad confusing, not in what to do, but how to do it. The main objective of keeping the rainforest safe and prevent the extinction of cornerstone species I got, but how to use the lighting, rain, and wind I found confusing, even after reading the tutorial. I understand a tutorial level is super hard to make, especially with the time frame given, but if you plan on working on this after the jam, definitely invest into making a tutorial segment. Also, tiles of the map would completely disappear, but the foliage and even people would remain on them, and just be perma-glitched to that part of the screen. I would love to see this given a little more time to be worked on and then appear on Steam one day. It is awesome what you did here.
Cliff Fraley
Creator of
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Your game is the most direct I've seen when it comes to tackling climate change, presenting information throughout the beginning to really engage me with the reality of our modern efforts against negative climate impact. The approach reminds me heavily of games that I'd play in middle school and high school as apart of a gamified learning experience, which if that's the thing you were going for, you nailed it. One major issue I have though is the mouse click and drag not working too well for me, but that could be because of my mouse. When I go too low in the larger sections it seems more finnicky. I feel this a good educational product you can market, and would like to see where you go with this.
I love the art direction and aesthetic of this game. Its calm, serene landscape really made me stop and say "wow, this is beautiful." I'm not entirely good at this game cause it took me like 10 minutes to get past the first few hurdles, and there was one main issue I spotted which was the hitbox being weird. On a second playthrough though the movement controls just stopped working for me, and had to restart it. This seems to have been a one-time issue thankfully.
I like the idea you have. It reminds me a lot of Spent, which if that’s what your going for, it’s good. My main issue is the click fest aspect of it, as there’s not much depth. However this is a prototype, and I see the direction you’re going in, so it’s not a huge issue. Overall I would like to see where this goes.