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A jam submission

Storm AheadView game page

In this top-down, turn-based god game, players protect a fragile forest ecosystem in a turbulent time
Submitted by sam_t, Jack Gruber, spiritbeard, Daniel23114, James Benson — 52 minutes, 26 seconds before the deadline
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Storm Ahead's itch.io page

Game Title
Storm Ahead

Developer Name
Team 1-P

Short Promo Blurb
In this top-down, turn-based god game, players protect a fragile forest ecosystem in a turbulent time.

Full Description
You are the spirit of these lands, and your vibrant jungle is home to a beautiful array of plant and animal life. But this rich natural landscape is also an economic battleground where industry and activists engage in a constant struggle. The goods and information leaving your forest will influence the policies that govern how your land can be used—and what measures stand in the way of its exploitation.

To turn the winds of change in your favor, you must harness the elements, revitalize the earth, and drive human groups toward locations where they will do the most good—or, if nothing else, the least harm. Cycles of seasons continue until your ecosystem is either safe for the foreseeable future, or harmed beyond hope of repair. Only with urgency and concerted effort will the people of this place rally to defend the forest, and preserve for this planet the trees it needs to breathe.

Promo Image(s)
https://drive.google.com/drive/folders/1zM2fXWtiQJ8uYtFPzaMGwRRmkbIjDq56?usp=drive_link

Promo Video
https://drive.google.com/drive/folders/1zM2fXWtiQJ8uYtFPzaMGwRRmkbIjDq56?usp=drive_link

Artistic Statement / Use of Theme(s)
Tropical rainforests are important ecosystems for carbon uptake, and in turn, for the mitigation of human-caused climate change. While they are not as efficient in this role as temperate rainforests, they are uniquely under attack. Located in the Global South, many tropical rainforests are vulnerable to exploitation, both from subsistence practices of impoverished local communities and from destructive resource extraction driven by international corporations.

While the supernatural weather control of the game is intended to help players feel connected with the natural world, the nature of player action focuses on influencing human groups to take more responsible climate action, including taking better care of each other. The game illustrates the need to change our social and political climate if we have any hope of a sustainable planetary climate.

While the visuals of the game became busier than intended, there was definitely a focus on portraying rich, diverse biomes worth preserving in their own right in addition to their particular importance in counteracting a portion of irresponsible human emissions.

Development Summary
Our team of 5 (2 programmers, 1 pixel artist, 1 sound designer, and 1 composer) was communicative and positive throughout the jam period, and we quickly converged on a style of game that was interesting to everyone. Our brainstorming was extensive and ambitious, so the project came together a little more slowly than the jam stages laid out, with our intermediate submissions being more proofs of concept than playable prototypes.

While we had originally planned to make our weather patterns interactive so they could be combined in several different ways, time grew short, so we decided instead to keep a core 3 player actions that offered the most variety. Based on the time it was taking, we also decided to scrap the idea of making character portraits to go along with in-game news events. The final week was an extension of the production sprint, and everyone made extensive contributions to get the game in the playable state we ultimately arrived at.

Along the way, some of the challenges included getting a functional hexagonal grid system set up in code, producing sounds for things that had yet to be animated, and striking a balance between detail and quantity of art assets. But with feedback and a focus on delivering a fun and functional experience, we were able to power through. The final product may be a little rough around the edges, but we’re really proud of everything we’ve been able to create!

Release Plan
The game is in a pretty good state for an itch.io submission; it’s playable and highlights everyone’s contributions well. But if we were to aim for a commercial launch, there would still be considerable work ahead, both in terms of feature additions and marketing.

Several team members have expressed interest in possibly doing some additional work on the project as at least a portfolio piece. We have discussed creating a few additional maps, animal species, and events to represent similar ecosystems under threat in other regions of the world and highlight the global nature of the issues of habitat destruction and deforestation. We have also considered adding a simple achievement system to increase replayability and player motivation to attempt different strategies and improve their skill level.

While it is less likely that we will pursue the project to this extent, we also discussed early on how the game concept and mechanics could easily be extended to other types of ecosystems and landscapes beyond tropical rainforests; since that would require significant time investment. The game definitely lends itself well to expansion and variation.

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Comments

Submitted

I really love the art direction here. What you did with the tilesets looks amazing. I also liked the music and the ambiance, so art design wise, you get 5 stars. However, I found the game to be a tad confusing, not in what to do, but how to do it. The main objective of keeping the rainforest safe and prevent the extinction of cornerstone species I got, but how to use the lighting, rain, and wind I found confusing, even after reading the tutorial. I understand a tutorial level is super hard to make, especially with the time frame given, but if you plan on working on this after the jam, definitely invest into making a tutorial segment. Also, tiles of the map would completely disappear,  but the foliage and even people would remain on them, and just be perma-glitched to that part of the screen. I would love to see this given a little more time to be worked on and then appear on Steam one day. It is awesome what you did here.

Submitted

Congrats on making it to the end of the game jam! Here's my thoughts on the game: Cool things I like:

  1. Graphic: I like the 2D pixel art,  as a pixel art game. it already look like a polished indie game
  2. Sound: fit theme well, All game function have a nice sound which create a more immersive gameplay feeling

Some feedback I wish you can improve
   1. Add tutorial level:I do read the introduction text but I still have some part that is confuse,I wish you guys can add a maybe tutorail level or tutorial round

    2. Game over Bugs:I was trying to click end years all the time without clicking other function and eventually trigger the game over?But there is no like a restart button or exit game button and stuck right there

 overall,I love the concept and good job

Submitted

I found the main objective to be confusing. Was I supposed to try to scare off the humans? I did find the art and audio to be well made and ready to ship. Perhaps more story other than it being described through headlines. I do appreciate how it reminded me of Settlers of Catan though. Nice nod there with the layout. 

Submitted

The graphics, audio are truly remarkable. All the three actions were very satisfying to use and I really enjoyed playing the game. However, even after reading the instructions I was still kind of confused what to do but the headlines helped. 

Submitted

Dope visuals and I enjoy the map a lot. I didn't quite understand the story at first but the trailer and headlines helped. I think the rain and lightning buttons are super satisfying and would love a chaos mode. I know we are suppose to be good to the forest but dang I want to smite some sh 

Submitted(+1)

The art is wonderful, and I'm super impressed at how you programmed a hexagonal grid like Catan. I also liked the periodic news headlines. Unfortunately, though, I don't think the tutorial was anywhere near sufficient to teach the player the mechanics of the game. I was very confused, and couldn't really tell what effect my actions had on the animal populations. It seemed to be random.

Submitted(+1)

Pros:

-The art and sound of this game are great. Its super immersive and effective

-The idea fits really well for the climate jam but also extends past that to stand on its own

Critiques: 

-I couldn't really figure out how to use the wind and the gameplay is a bit repetitiveand boring, you should use more of the random events.

Submitted(+1)

the message is clear: we must harness the power of lighting to smite anyone who exploits nature for profit.

jokes aside, the pixel art is stellar — oozing with charm and great attention to detail. the audio is very fitting and compliments the interactions well. however, I didn’t really understand the impact my actions had on the game state, and I encountered a lot of weird jank, but overall it was pretty enjoyable!