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Franher

10
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2
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A member registered Sep 23, 2020 · View creator page →

Creator of

Recent community posts

Thank you for your feedback. Increasing difficulty with time was something I had in mind during development. Sadly, I was not able to add it due to the time constraints

Thank your for letting me know. I will try and fix the bugs once the Game Jam is over

Thank you for your kind message. I will definitely add more to the game once the game jam finishes 

Thank you. I agree about the presentation, there were a couple of aspects that I would have loved to improve with more time. Maybe for the next patch after the voting closes :)

Hi. Thank you for your kind message. Looking at your comment it is clear to me that I should have specified somewhere that the player can double jump (That is how you get to the second platform). I will update the game notes so that future players don't run into the same problem. Thank you for the feedback 

Very creative concept. My only constructive criticism is that throwing the dice takes too long, affecting the pacing of the game 

Great art style. I like how we had a similar idea of creating a dice wizard

Interesting Concept. I like the idea of having to adapt to the type of movement given by the dice. 

Very good game. So far, this is the game I have enjoyed the most in the Jam. Very creative concept to combine Tower defense genre with the dice theme.  I like the enemy sprites and the rolling animation for the dice (Which I know from experience is very hard to do in pixel art). My only criticism is that controlling the camera took me some time to get used to. I would try and fit the whole level in the screen size in order to increase the fluidity of the game. Keep up the good work

Great presentation!!!