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freshdeus

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A member registered Dec 19, 2019 · View creator page →

Creator of

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GBS4 brought me back. It´s such an amazing program and it brought me so much joy (and pain) in the last two years. Everytime I thought GBS couldn´t get better, a banger update comes along to prove me wrong. Now I just have to finish a game. =)

Very interesting project!

Thank you. Yeah, the game is hard by design, haha. I don´t think I will work much on this version, because I screwed up many things you have to keep in mind, while delevoping for the Gameboy. For a sequel I would rather do something like a Gauntlet-type of game.

Your tutorial and explanations were easy to follow and very helpful. ZGB makes a ton of fun and I hope you keep working on it. Animated backgrounds and saving...a man can dream, hehe.

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Played it on the GB Pocket and GB Color and it looks super crisp at being 8x8, which is always a challenge on such a small screen. It also plays super smooth, Well done. Top Tier 1 port and one of the best submissions.

@Nekete: What do you mean by cloning the map? BTW: Your game looks awesome...

Thanks toxa for the replies...for now I will stick to my current idea. Maybe for another game I will try again to use tileset swapping...

Hi,

maybe it´s not the right place to ask for coding help, but I´m kinda depressed (and annoyed), because. every piece of information I found  wasn´t  very helpful. 

My question: How can I change background tiles (with the ZGB Engine) of a level permanently? I looked at several examples / tutorials and the GBDK documentation, but nothing worked quite right.

My idea: I have a tileset, which has items as tiles. When the player sprite stands over such a tile and a button is pressed, the tile switches to another tile of the same tileset (an empty one) as if the item was picked up. I want to try this idea, because the sprite limit is giving me headaches. Ton of games use this trick (Tetris, Chessmaster, Castle Quest), but I am not skilled enough (learning C at the same time) to get it working myself. The important part is switching the tiles. I got tile checking already working (for example: stairs).  So I hope to find some advice (for codes or other places/forums to look/ask). Thank you! 

4MB Jam community · Created a new topic Gameboy games

I´m currently getting familiar with the Gameboy and would love to make a game for this jam with the ZGB Engine. Would running the game on an emulator violate the Jam´s rules?

This game screams for online leaderboards...

Cool game!