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Frog Moss Games

22
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6
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A member registered Feb 05, 2024 · View creator page →

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Thank you!! And thank you for the feedback!

Thank you!!! Haha

We’re glad you enjoyed it! :D

Thank you so much!!

Thank you!! :)

Thank you, we're glad you enjoyed the art style and music! :D

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Thank you so much for the feedback! It sounds like you were using the training mode games, which could definitely evolve to introduce more of the main game mechanics. The competition mode games (trophy on the nav wheel)  have the mechanic you mentioned:  pressing/holding and alternating randomized key combos like E + P, J + D, etc.

I enjoyed how the game's environment felt like it was expanding after pressing 'Look Up'! Nice touch!

Haha thank you so much! We're glad you had some fun :)

Thank you, glad you enjoyed what we made!

Thank you so much! :D

The visual style has an eclectic charm to it, and the co-op controls are pretty neat! I wish I could share a keyboard with three other people to see how crazy things would get lol

1000/10 aesthetic, had a blast playing some of the minigames!

This is like underwater WALL-E, love the cute art style and chill gameplay!

Moving around to face enemies was a little hard/less responsive, but the game was fun nonetheless! Love the art style too :D

The controls are so satisfying and fun!! The art and music bring back some nostalgia of going to the arcade as a kid playing mine-sweeper games :)

We're glad you enjoyed how our game looks and we also apologize for the gameplay being unclear. We'll be updating the game soon with more functionality and hope you'll give it another try then!

Thank you! We're going to have an update soon with fuller functionality so stay tuned :)

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Thank you so much, we're glad you enjoyed what we submitted! :D We're going to be finishing the game up after the jam ends, so stay tuned!

Thank you :D We do apologize that the gameplay is unclear, the team and I ran out of time during the jam to fully implement the gameplay loop. We are looking to finish the game soon with clearer action indicators during the player's turn.

Thank you! The team and I weren't able to finish the gameplay loop during the jam, but we're looking to release another build soon with fuller functionality and clearer indicators of what the player can do during their turn.

Thank you so much! Unfortunately, the team and I weren't able to fully complete the gameplay loop, but we're looking to release another build after the jam is done that's closer to what we visualized the final product to be. We'll definitely be looking into adding highlights around objects or text to indicate each actionable step in a turn, making the gameplay more clear.