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Fullawfull

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A member registered Aug 06, 2018 · View creator page →

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Hey guys, very cool concept and nice play on words.

I loved the use of the sound effects and the fact that the weapons are randomly bound each round, it makes "Dogget Moves" as my cousins would call it (spamming the same game winning ability), much harder.

The music, super cool. Movement feels really good and at times makes me feel like I'm playing pinball due to the rebounding effect.

Admittedly I did have to play this game myself vs myself so my left hand always won, so I'd consider something like a different set of keybinds in the future such as directional arrows, but I could see how that would make the ability keybinds much harder.

Cool animations too at those "Check-point scores", bit of fun to catch you off occassionally.

Hey Andrew!

First off, I really appreciate the feedback that you actually reached out and tried the game!

I've purposefully made the game move the storm just a bit too fast at times for the player to keep up to add a randomisation factor that forces the game to end eventually, unless you're just god tier lucky. 
I think the idea of health packs or some type of stored boosters would be a great addition to keep up the momentum and allow for a longer lasting experience! I thought the wrapping was a bit of fun but I couldn't quite get my objects wrapping pixel perfect so the sprite doesn't quite appear the way I would have liked.

Given a more time I would have definitely implemented those things with some additional visual effects and sounds but first game ever with a very limited time window to develop (Given a personal life time window), I'm very proud of my first attempt :)

Thank you very much for the feedback!