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Fullawfull's Eye of the Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1161 | 1.750 | 3.500 |
Theme | #1192 | 1.750 | 3.500 |
Fun | #1282 | 1.500 | 3.000 |
Overall | #1351 | 1.375 | 2.750 |
Game Design | #1372 | 1.250 | 2.500 |
Audio | #1405 | 1.000 | 2.000 |
Graphics | #1441 | 1.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well the eye of the storm is usually the safest place to be inside of a storm. So its relatively calm inside, except that the center keeps moving! So in essence, you're in the calm, trying ever so desperately not be hit by the storm!
Did you write all the code and made all the assets from scratch?
I wrote all the code and made all the objects, sprites and rooms myself.
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Comments
Very Cool!
Interesting idea, but feels like it needs some improving. I often fell into traps that pressed me to the edge of the map and even if I wanted to, I couldn't get out of there and I was covered by this black thing and lost health
I think the eye of the storm can sometimes move way faster than the player. I would like it to be possible to play the game without losing health. Or maybe create health packs throughout the game? I like how exiting one side of the screen puts you on the other side, it really spices things up. Otherwise, great job!
Hey Andrew!
First off, I really appreciate the feedback that you actually reached out and tried the game!
I've purposefully made the game move the storm just a bit too fast at times for the player to keep up to add a randomisation factor that forces the game to end eventually, unless you're just god tier lucky.
I think the idea of health packs or some type of stored boosters would be a great addition to keep up the momentum and allow for a longer lasting experience! I thought the wrapping was a bit of fun but I couldn't quite get my objects wrapping pixel perfect so the sprite doesn't quite appear the way I would have liked.
Given a more time I would have definitely implemented those things with some additional visual effects and sounds but first game ever with a very limited time window to develop (Given a personal life time window), I'm very proud of my first attempt :)
Thank you very much for the feedback!