i don't know how you did it. but this is the my favourite submission thus far. copyright the wife grid asap!
futureflora
Creator of
Recent community posts
this is such an excellent spin on the theme, i especially loved the desk puzzle - that was a really clever use of the mechanics and climbing through the vents i felt like a miniature solid snake, extremely fun. loved the story elements that were sprinkled through with the notes. short and sweet - great work!
such a novel concept & with flawless presentation (i especially enjoyed the level select music) you've got a surprisingly intuitive gameplay loop - difficult but very rewarding. I will admit that sometimes i got confused between which arm was which - usually once the color palette had swapped but i think that was more of a skill issue ;)
great work, really enjoyed the game!
i think having a countdown timer before the game starts would help you prepare and then i'd probably increase the amount of time between each player spawning and potentially the velocity of the each of the balls. the game just operates really quickly, which is fine after a while but very jarring on first playthrough. obviously you would make it more difficult as the game goes on and that would be fine, but just an easier baseline to start on would be a great change I think personally.