Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bitsy

a little engine for little games, worlds, and stories · By adam le doux

Exits and entrances from rooms do not work https://make.bitsy.org/

A topic by EvaLancelot created Jul 06, 2023 Views: 1,080 Replies: 19
Viewing posts 1 to 10

For some reason, the outputs and inputs to the https://make .bitsy.org/. I tried working with different browsers and it didn't help. They are not saved in the places where I put them. They move randomly and do not work even in the default room. There were no problems before that.

Has anyone encountered this? Maybe this is some kind of update that broke something?

also experiencing this

I checked from several computers. Each of them had a similar problem with exits and endings.

Thank goodness! I'm also experiencing this and couldn't figure out what was wrong!!! Anyone figure out the problem yet??

(1 edit)

did it start yesterday? I had everything OK, and then yesterday everything broke down. Yesterday everything broke down at about 3 pm.

(1 edit)

Me too. Importing old versions of games doesn't work either. I think it changes the coordinates 

same here, it started on the 7/7/23. Such a shame, really nice'n easy tool ... until now.

As a result, I am using this hack now https://aurysystem.itch.io/multicolorbisty It's still working

This is exactly when it started happening for me as well and occured in the middle of development.

Notes:

  • Still happens when I edit exits in the game data itself.
  • Happens regardless of browser or incognito window with importing my current game
  • Seemingly doesn't happen when editing exits in a fresh new game with an empty room. Unsure at what point or what assets added causes exits to break.

It looks like someone already discovered what the cause of this was on github. There's a pull request that fixes the problem, but it has yet to be approved:

Pull requests · le-doux/bitsy · GitHub

Looks like when 8.6 was released the devs made a typo that caused the x coordinate to be used for both the x and y coordinate of the exit

You can fix this in the browser yourself by opening the dev tools and evaluating the below code on the console (basically patches the running code with the fix).


function createExitData(x, y, destRoom, destX, destY, transition, dlg) {
  return {
    x: x,
    y: y,
  dest: {
    room: destRoom,
    x: destX,
    y: destY
  },
  transition_effect: transition,
    dlg: dlg,
  };
}

thank you, you earned my respect

Couldn't get it to work through the console, but I changed the code of the downloaded HTML and it fixed the issue. Thanks

Oh, I'm so happy this is getting worked on! Thanks for the info! I'm not very confident with console changes, so I'm hoping for approval to the pull request soon.

(1 edit)

Seems it's still buggy -exits keep shifting on Bitsy Savior and I have to manually set them back and save without testing the game. Perhaps the engine is overwriting the fix?

I was hitting my head against this very problem for the past hour and this fixed it!

Thanks to you, I can still make games while waiting for the fix to be approved. Thank you!

i made a version of bitsy that has the exits and endings fixed (just temporarily while the official bitsy gets fixed): https://frojo.itch.io/bitsy

Hey fran, this is highly appreciated. Thanks a lot! 

Ah that's great to hear!

having this same issue again, is anyone else having it too?

Hey guys, one of my game design students is currently experiencing just the same issue. The exits will just randomly disappear after starting to play the game.

Since this thread is a bit older already, does anyone have any info if the official version has been fixed in the meantime; or if the code posted above should still fix it in the current version?

Thank you so much for the help.