Hey, here's ours, Backroom Labyrinths: https://itch.io/jam/scream-jam-2024/rate/3057559
Gabriel Pando
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https://itch.io/jam/scream-jam-2024/rate/3057559
Here's ours, Backroom Labyrinths!
https://itch.io/jam/scream-jam-2024/rate/3057559
Personally I'd love any feedback regarding the larger levels which are the ones I've worked on.
The camera bouncing up and down is a bit nausea inducing, I got used to it but it's too much head bobbing IMO, also rotating the camera with A and D instead of strafing is not the best control scheme, the level/maze is decent but it's lacking a few landmarks, there's a bunch of pathways that look completely identical.
Hey, our game features pixel art! https://impstudio2024.itch.io/dungeons-deceit
You're absolutely right, I built the whole nine levels in a rush, literally during the last 4 hours of development, I will be remaking them very soon with a proper difficulty curve. I'll admit it, I placed the coins as a last minute effort to bait players so the GM would get angry sooner and also as a reference to the Brackeys' platformer tutorial, I'll probably get rid of them.
Thanks for playing and giving feedback!
I really dig the lighting, the models and the colors, some would say the ship looks "untextured" but for me it looks great and it was interesting to explore. The boiler room is really ominous and memorable. I played it three times and managed to get the siren to disappear only once at the beginning, then I encountered her standing in front of the boiler face, I took some pictures and she flashed for a single frame but didn't manage to get her in a picture. From the screenshots I can tell there were some filters that didn't make it into the release, the game looks good either way in my opinion, art direction is solid. I laughed my ass off when I saw the ship sail blazingly fast at the end. This has a lot of potential for a good horror/mystery game, congrats to everyone involved.
The combat is very well thought out, sometimes its got me mashing right click like a monkey, ironically; other times I gotta aim carefully to strike multiple hanging enemies and I always jump to catch the shield midair like a badass, of course. Graphics are really cool, love the use of parallax for the jungle background and the ending scene is fantastic. Congratulations to everyone involved!
I loved the "storm" music for the first video and the "calm" of the third, outstanding work!
Here's our entry, it has some really nice music too: https://impstudio2024.itch.io/dungeons-deceit
By the way, you should link each game in your original post, cheers!
Turn-based-adventure-roguelike-dungeon-crawling! I made the whole nine levels in the last four hours of development, any kind of feedback is appreciated.
https://impstudio2024.itch.io/dungeons-deceit
Loved it! The upgrades give a lot of incentive to keep playing day after day, very well designed. Sometimes tooltips can overlap dishes or other important objects. Given we're moving in four directions with WASD and not an analog stick I would've made the character move diagonally, respecting the isometric perspectives, that way it would be easier to interact with everything. For example, I would cut some fries, hold S or D, (depending which way is north) and I would be able to get quickly to the frier, instead of having to hold two directional buttons. One of my favorite submissions so far, congrats to everyone involved in the making!