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Gabriel Pando

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A member registered 83 days ago · View creator page →

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Hey, here's ours, Backroom Labyrinths: https://itch.io/jam/scream-jam-2024/rate/3057559

https://itch.io/jam/scream-jam-2024/rate/3057559

Here's ours, Backroom Labyrinths!

https://itch.io/jam/scream-jam-2024/rate/3057559

Personally I'd love any feedback regarding the larger levels which are the ones I've worked on.

https://itch.io/jam/scream-jam-2024/rate/3057559

Fantastic game, the platformer minigame is quite polished and the overall graphics and pacing of the game is very neat, congratulations!

Liked the premise, the mechanics are well explained and I didn't encounter any bugs, good work!

Very nice game, no bugs, clever monster placements and nice graphics, I really like the cover art, good work!

Nice graphics, nice audio, decent gameplay loop and really good presentation! 

The camera bouncing up and down is a bit nausea inducing, I got used to it but it's too much head bobbing IMO, also rotating the camera with A and D instead of strafing is not the best control scheme, the level/maze is decent but it's lacking a few landmarks, there's a bunch of pathways that look completely identical.

Liked the graphics and the interactions at the beginning but couldn't reach the white light, got killed by the monster by the campfire with the human bones a few times and gave up :(

I wandered around the level aimlessly, I don't know if it's beatable but I really liked the animation that plays when the monster gets to you, reminded me of the rotoscoped sprites from FAITH. Well done!

I managed to pick up the camera but I couldn't figure out how to use it, you should describe the controls and the objective in the description. Cool environment though.

Seems like the .pck file is missing.

Loved the music and the drawings! The game has a lot of soul and charm and it was a great idea to have a button to go back and choose another path. I wish you the best of luck when developing the future chapters!

Super cool concept, great music, fantastic sprites and animations, awesome work!

Really really cool! Short, simple and very creative, loved the ending too.

It's fun, fits the theme well, it serves as a nice and friendly introduction to logic gates and it also has great audiovisual feedback. I feel a bit of shame for bruteforcing my way through the last level but I definitely learned something thanks to it.

Hey, the link expired, can you post another one? I'd love to work with you in a future jam.

Probably the game with the best gamefeel of the jam, really good animations, visual and audio design. Enemies are a bit hard to see due to the similar colored background, but overall the game is really fun and polished. Congratulations!

You should explain the controls and the objective of the game somewhere. I couldn't get past day one because I couldn't fix the broken sail, even though I had the item in my second slot. I really liked the sprites and the color palette, it reminds me of Super Mario 3's airship levels.

Simple, bugless and overall pretty fun, love the color palette and the level design is really good. Outstanding work for a solo dev!

Very cool game, reminds me of the old flash games like the "Learn To Fly" series. Great sound and graphics too, congrats everyone!

I had a king of hearts on the tableau and I couldn't add the queen of hearts so it became unbeatable, besides that, the idea is neat and the presentation is good, congrats to the team!

The game is incredible, the car is a bit hard to control but the pizza making is very well done, also the extra stuff to do around the pizzeria brings some very memorable and iconic details to the game. Congratulations to the team!

Wonderful concept and design, impeccable artstyle, fun and challenging at the same time. One of my favorites of the jam, congratulations!

Hey, our game features pixel art! https://impstudio2024.itch.io/dungeons-deceit

Cruelty Squad meets Night of the Consumers. Incredibly fun, well balanced and oozing with style, loved the main theme and the dialogues too. It's one of my favorites so far, huge props to everyone involved!

Thanks for playing

You're absolutely right, I built the whole nine levels in a rush, literally during the last 4 hours of development, I will be remaking them very soon with a proper difficulty curve. I'll admit it, I placed the coins as a last minute effort to bait players so the GM would get angry sooner and also as a reference to the Brackeys' platformer tutorial, I'll probably get rid of them.
Thanks for playing and giving feedback!

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I really dig the lighting, the models and the colors, some would say the ship looks "untextured" but for me it looks great and it was interesting to explore. The boiler room is really ominous and memorable. I played it three times and managed to get the siren to disappear only once at the beginning, then I encountered her standing in front of the boiler face, I took some pictures and she flashed for a single frame but didn't manage to get her in a picture. From the screenshots I can tell there were some filters that didn't make it into the release, the game looks good either way in my opinion, art direction is solid. I laughed my ass off when I saw the ship sail blazingly fast at the end. This has a lot of potential for a good horror/mystery game, congrats to everyone involved.

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The combat is very well thought out, sometimes its got me mashing right click like a monkey, ironically; other times I gotta aim carefully to strike multiple hanging enemies and I always jump to catch the shield midair like a badass, of course. Graphics are really cool, love the use of parallax for the jungle background and the ending scene is fantastic. Congratulations to everyone involved!

Very fun to play and the art is incredible, congratulations to everyone involved!

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I loved the "storm" music for the first video and the "calm" of the third, outstanding work!

Here's our entry, it has some really nice music too: https://impstudio2024.itch.io/dungeons-deceit

By the way, you should link each game in your original post, cheers!

Turn-based-adventure-roguelike-dungeon-crawling! I made the whole nine levels in the last four hours of development, any kind of feedback is appreciated.
https://impstudio2024.itch.io/dungeons-deceit

I didn't expect the ALERT sound when getting hit, made me laugh a lot. The game is fun, without bugs and a lot of charm, congrats to everyone involved!

Solid game, simple, readable art, no bugs, decent gameplay and options, if this is your first game jam game as a solo dev, congratulations! I would be very proud of this game if it was my first.

Loved it! The upgrades give a lot of incentive to keep playing day after day, very well designed. Sometimes tooltips can overlap dishes or other important objects. Given we're moving in four directions with WASD and not an analog stick I would've made the character move diagonally, respecting the isometric perspectives, that way it would be easier to interact with everything. For example, I would cut some fries, hold S or D, (depending which way is north) and I would be able to get quickly to the frier, instead of having to hold two directional buttons. One of my favorite submissions so far, congrats to everyone involved in the making!

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I've played a lot of fishing "minigames" or mechanics and this definitely is one of my favorites! It may seem clunky for the average gamer but I get what you were going for and it's a fantastic concept, congratulations to the team!

Pretty fun to play, seems to be working as intended, I got roasted by the guests due to my poor organizational choices. Incredible amounts of content and polish for 5 hours of work, bravo!