Like someone else have mentioned, the game does have a glitch where the file count does not go down for some reason. I had to replay the game until I didn't encounter the bug. Nonetheless, I like how original the game's concept is. It gave me "Crypt of the Necrodancer"/"Cadence of Hyrule" vibes!
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Rowdy Rhythms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #140 | 3.143 | 3.143 |
Enjoyment (Best Game) | #175 | 2.929 | 2.929 |
Story | #279 | 2.000 | 2.000 |
Horror | #299 | 2.071 | 2.071 |
Aesthetics | #421 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Which engine did you use to create this game?
Godot
Comments
Interesting mechanics which make for a unique game. I like the idea of having to move in sync with the enemy to not get caught. I think the horror aspect could be intensified with some artwork for a player character tip-toeing around, but appreciate the time-contraints.
Liked the premise, the mechanics are well explained and I didn't encounter any bugs, good work!
Cool and unique idea. Never seen a rhythm horror before, though there didn't seem to be any music when i played. Guessing thats a bug?
(Revised review due to bug) Very unique idea! The OST is pretty cool aswell after getting to see more of it.
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