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Gamefreaker

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A member registered Feb 28, 2020 · View creator page →

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awesome sound and visuals, and I love that the upgrades give you an enemy designed for you to use said upgrade. While it makes sense, the only thing that felt weird was the boat going faster to the right than the left, which made controls feel a bit awkward. Overall very fun though!

Really fun game, great graphics and music. Might be from my general lack of bullet hell experience, but the level 2 boss felt like a bit of a bullet sponge. The level 3 boss felt like it had very few openings for attacking, although that might be a case of me being bad. The projectile dropping enemies were great and the diving for invuln in exchange for not being able to shoot was also fantastic, although I'm not sure what impact that had on bullet patterns, since for some it felt mandatory, making fighting back a little hard. Was also curious about the choice for the health robot to drop a crate that you had to shoot instead of immediately healing. Overall awesome game though! 

Thanks for playing the game!

Some of those are clarity issues I would have liked to have fixed, but the flipped sprite is intentional as each choice that fills the bar changes the game in some way, either doing something silly or giving you a powerup generally.
Unsure about the velocity change, there is a bonus that improves move speed and one for fire speed as well.
The Skeleton bones continuing to fire was a choice but still not sure if I like them better having them stick around or be destroyed.
Originally the enemies were supposed to be color coded to the drops but with time crunch was not able to get that implemented.

I really appreciate your thoughtful feedback, and thanks again for playing!