Really fun game, great graphics and music. Might be from my general lack of bullet hell experience, but the level 2 boss felt like a bit of a bullet sponge. The level 3 boss felt like it had very few openings for attacking, although that might be a case of me being bad. The projectile dropping enemies were great and the diving for invuln in exchange for not being able to shoot was also fantastic, although I'm not sure what impact that had on bullet patterns, since for some it felt mandatory, making fighting back a little hard. Was also curious about the choice for the health robot to drop a crate that you had to shoot instead of immediately healing. Overall awesome game though!
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Thanks for all the feedback! I also lack experience in bullet hells so it's kind of a blend of traditional bullet-hell tropes and my own design choices. From what few I've played, I got the sense bosses in these games commonly do soak a lot of damage and leave just small openings. That's why the 2nd and 3rd bosses are the way they are, not that I'm defending my design decisions. They're also my least favorite because way less time went into designing them than the first