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A jam submission

Claw Game (No time for name)View game page

Kind of like angry birds, but with a claw.
Submitted by OrbitalRock — 32 seconds before the deadline
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Claw Game (No time for name)'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#62.8332.833
Audio#71.0001.000
Visuals#71.5001.500
Fun#71.8331.833
Completeness#71.1671.167
Overall#71.6671.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The core gameplay is really fun. With some more levels, art, and audio, this would make a great full game! I was surprised with how well the claw functions i.e. the ball never phased out of the claw or anything. Unity physics can be hard to tame. I also really like how the camera shifts between the two areas.

Submitted(+1)

I definitely do agree with brad that the scope creep got to this game (I can tell that you put a decent amount of work and effort into the claw mechanics though)!

I think that the combination of Angry Birds and Claw was well thought of, and was interesting! But the Angry Birds portion does suffer because of the weight/structure of the individual blocks together prevent it from getting knocked over so easily! The game could benefit a lot from making the claw a lot faster in nature.

Either way, fun concept!

Submitted(+1)

This is a cute game with a lot of charm and has a seemingly endless list of mechanics, but I can't help but feel like the scope creep may have gotten in the way of polish.

First I'd like to talk about the art... there are certainly some boxes on screen... and that default unity blue background... really? But hey, I could tell what the point of everything is. The claw is a claw, the circles look like I can grab them, and I know an angry birds pig tower when I see one. And also, the visual of changing screens is pretty clean.

Next I would like to go over the audio...

Last I want to go into the actual gameplay. I think the concept of this game sounds a bit rough to implement, but you actually got it (mostly) working as intended. I do feel that the overall speed of things could have gone quicker (grabbing especially), and that it is hard to actually pull off a grab and throw successfully. But, when you do pull it off, it is satisfying to see the building fall apart.

Overall, While I think its clear this was constrained by time, its a fun little proof of concept. (As usual) I apologize if this review was a bit much, but I'm doing this to all the games from this jam as I think critiques help us grow.

Submitted(+1)

This is a really good concept for the game.  Working with the claw physics is cool although it was a bit confusing to get it working. With some polish on the claw mechanic, art and audio this can be really fun to play.

Submitted(+1)

A super neat idea!  I would be curious to see what the finished product would look like if this game had spent a little more time in the oven.