Thank you to everyone for making this event possible, and massive props to everyone who participated. There were honestly a lot of good quality contenders in this jam, and I was delighted to play them. I look forward to future events!
Garaco
Creator of
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I'd love to connect with some really talented devs and artists! Here's my Twitter/X: https://twitter.com/FlamingGaraco
After playing all submissions (that I possibly could) my top 3 favourites would be:
- Cutie Conquest https://itch.io/jam/mouse-jam-2023/rate/2247583
- Mousey's Ice Cream Parlor https://itch.io/jam/mouse-jam-2023/rate/2239959
- Iron Mouse & Bubi: The Mouse Queen https://itch.io/jam/mouse-jam-2023/rate/2247459
Solid entries I also want to mention are:
- Rat Outta Hell (https://itch.io/jam/mouse-jam-2023/rate/2247265)
- Who's Your Lord? (https://itch.io/jam/mouse-jam-2023/rate/2241390)
- Iron Mice From Hell (https://itch.io/jam/mouse-jam-2023/rate/2245507)
- Magical Mouseplosion (https://itch.io/jam/mouse-jam-2023/rate/2227258)
I used Aseprite for our project! I did use CSP for quick concepts and sketches but the animation in Aseprite is so much better for pixel art, even if the interface is a little strange to get used to if you've always used the latter (I kept hitting the bracket keys to increase brush size but it kept changing colour!).
Export and test a few hours before the submission. I know there's a few hours left and you could use those to develop the game further, but there's a plethora of things that can go wrong in an export that doesn't happen in an engine build, and the sooner you figure out which bugs are only in the export the better. We had a pretty bad one we found where the game closed when trying to go to the next level or retrying from game over, but we found exporting as a DEBUG solved it. I don't know if this is something we messed up or a quirk of Godot 4.
Additionally Git was a lifesaver, I haven't had the chance to properly use it in a project before because I was a little scared to use it, but it sped up the process a lot! As long as you stick to your branches, discard unnecessary changes, and back up before merging to main, you should be fine. I used the GitHub desktop app and I don't much like it, but it was free. And if you're using Godot, please close the project before pulling!