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Garazbolg

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A member registered Nov 16, 2014 · View creator page →

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Took me a while but damn ! Loved it !

Hey Thank you, really enjoyed watching your video !
Now to be fair I went really hands off in the explication, but you got it in the end.

To summarize : 

  • You can only put a domino on a ground tile (Lvl 1)
  • You can only put down a domino if one of the symbols is next to a tile with the same symbol (LvL 2)
  • The joker tile counts as being any tile(LvL 3)
  • The black tile can't be place next to anything (not even black tiles), so you have to match the other tile on the domino
  • The black tile will remove any tiles next to it when put on the board (LvL 4)

Points :

  • You get 1 point for every tile you place (2 since you place 2 tiles)
  • You get 1 point for every tiles of the same color that is connected

Thank you, it's reassuring to know they can all be passed. 

Thank you, We ran out of time to make levels in the end. Don't hesitate to share some level ideas if you've tried it, I can always add them later.

Thanks for playing, It's too bad you got killed like that. Mages used to do a lot of damage in one go. That got ptached in the post-jam version. Now mages do AOE damage instead, and rogue got the burst (but it requires a bit more setup so as to not be so frustrating)

Thank you ! Glad you liked it.
Having more plants was the intention at the start, code wise everything is setup for it. Just need to make the art and design how to switch the plant you're trying to plant (UI and Input)

If you want to look into it : https://github.com/mio991/ECJam in the Unity branch

Thank you !