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Combomino's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.000 | 4.000 |
Innovation | #3 | 3.545 | 3.545 |
Graphics | #3 | 3.909 | 3.909 |
Mood | #4 | 3.364 | 3.364 |
Humor | #4 | 2.636 | 2.636 |
Audio | #4 | 3.455 | 3.455 |
Overall | #5 | 3.818 | 3.818 |
Fun | #8 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall: This is really cool, unique, and challenging! I will point out though, the difficulty curve is in definite need of tweaking. The first 4 levels are tutorials that are seemingly impossible to screw up, and I was unable to clear level 5. Out of curiosity, since I failed level 5, I checked out the last level, which to my surprise I was able to beat. I even went back to level 5 and still struggled to clear it. Unrelated to my previous note, I think the inclusion of a level editor is really cool, and impressive for such a short jam,
Fun: I enjoyed the puzzles! It was fun trying to figure out how to get a huge chain going, and undoing moves to try and fir just one more piece in.
Innovation: I haven't played anything like this, and it was really creative!
Theme: I would definitely say this fits the theme. The core mechanic of the gameplay is getting larger combos of pieces. It's a pretty creative use for the theme too!
Graphics: I like the faces everything had. It adds some nice character to an otherwise abstract puzzle game. I like how since the game is played on the web, you took time to draw the page background and a lot of out-of-game assets to set the scene.
Mood: It's pretty zen. I like the slow paced calm puzzle gameplay. the super rad webpage background sets a great mood too.
Audio: I like the music. It's calming and relaxing, though perhaps too short? I try to make my music over a minute long minimum before looping. I think the short duration of the loop leads to it feeling repetitive.
Humor: Not applicable.
Final Thoughts: Solid entry. I'd still like to point out the difficulty curve. This scenario is akin to riding a bike with training wheels. In the first 4 levels you are holding the player's hand, but after you take the training wheels off, you end up roll them down a hill with no regard for their safety. The earlier levels shouldn't be so strict in requiring the player to fill in every space. Let them get used to the mechanic off the scripted rails, give them room to breathe, and then after a few stages of getting the hang of it you can ramp up the difficulty. Difficulty is one of the hardest things to judge when you're making a puzzle game, since you made the solutions and you made the mechanic so it comes naturally to you. The players are just experiencing it for the first time, so they need some room to play with it before being confined to maximizing score.
I really enjoyed this! I love a good puzzle game, so this was right up my alley. The mood of the game was solid, and felt like a classic arcade game. Although, I did stop after level 3. I think a tutorial or some hints about the pieces / mechanics in the early levels would help teach the player how to get farther.
It felt familiar enough to where I understood the basics right away, but foreign enough where it wasn't a clone of anything I've played before. After seeing this submission, dominos seems like an obvious choice for a "combo" game, but it's something I had not considered. The addition of a level editor for such a time-constrained project was super cool!
I appreciate the difficulty progression throughout the early levels. With that being said, I only got through the first 3 levels before I couldn't figure out how to continue. Maybe something went over my head in the early levels. For that reason, I think a dedicated tutorial, or some accompanying text in the first few levels would help teach the mechanics a little more effectively.
I dig the graphics and audio, they work together to make it feel like a classic arcade game. A few more sound effects and visual effects would really drive that feeling home.
"Humor" is hard to judge for this game, since it's not a comedic game. But it definitely has character to it. I still see room to expand on this, too. For instance: what's the story behind each of the domino characters? This is something I'd like to see if you continue with the project!
Great job, it was fun to check out :)
Wow this was hard to understand. Maybe I'm just dumb.
I like the concept of it. A lot of people seem to have come up with the elements idea x)
And kudos for having made it fully customizable!
Here's the VOD: https://www.twitch.tv/videos/1547568246
Hey Thank you, really enjoyed watching your video !
Now to be fair I went really hands off in the explication, but you got it in the end.
To summarize :
Points :
I like the noises lol. I totally get yoshi cookie vibes for whatever reason. Good job!! :D
I love the title screen so much xD
Overall the game is very intuitive, and very polished! I really appreciated the undo button for example.
The angry domino mechanic was a bit hard to play with in the beginning, but it was an interesting touch, as well as the joker thing, that made the combos much more fun!
An unusual domino puzzle game. There are many levels, interesting tasks and many interesting different situations. I enjoyed playing. P.S. Passed the game completely
Thank you, it's reassuring to know they can all be passed.
Cool game, It wasn't too difficult but nice idea, the lvl editor thing is a very cool add!
Thank you, We ran out of time to make levels in the end. Don't hesitate to share some level ideas if you've tried it, I can always add them later.