Although I failed to get more than one ending, that was an amazing usage of renpy. The jump scare that I did see was beautiful and well done. A bit more guiding or optional help would’ve been appreciated. But otherwise, that was amazing artistically and style-wise.
Gareth Kmet
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Lost In Witch Dungeon (Prototype) jam comments · Posted in Lost In Witch Dungeon (Prototype) jam comments
Great narrative presenting the difficulties but also positive moments in game development. The “shine” (ish idk what else to call) it effect for pointing out the next object to go to was very well done and helped a lot in pointing the user in the correct way.
A quick hint at the beginning about controls would have been appreciated, nevertheless great story!