Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

gator-rs

27
Posts
1
Topics
A member registered Oct 12, 2021 · View creator page →

Recent community posts

do you allow late submissions?

do we need to use that exact image, or can we redraw it to match the rest of the scene?

I just realised that, I fixed the ridiculous skill gap issues. Thanks for your feedback!

I agree, the game is overly simple. Hopefully next jam I can get started at a reasonable time and get a game with much more depth out and with no later regrets. Thanks for trying my game out!

I feel similarly to you, this is also my first jam and so far I'm enjoying seeing what others have to offer, and also what people think I have to offer

I liked how you need to react quickly, and the pacing felt sane. Although the category of game isn't what I'd usually play the game kept me invested for longer than I would have expected with the fish being so darn greedy. I'm excited to see what you have to offer in then next jam!

The art in this is unique yet executed nicely, the pun in the title was also appreciated, The game feels pretty finished especially considering the the 72h time limit. I enjoyed this one

I liked the concept, and i find it fun to flap around in 3d. It's a fun game for a 72h jam

I like the pun in the name, the only complaints I have is the players are too small and too slow, apart from that it's good

i'm surprised this was done in 72h, how did you do it? The puzzle was smart, the only complaint I have is the controls are frustrating but weren't too bad after a couple minutes of using them. Apart from that amazing job!

I really liked the camera angle the game used and for a 72h game felt content rich, I wish it had slightly faster pacing though, but apart from that it was a really well made game

The game seems pretty polished, although i went ~2 minutes without seeing a single alien. The concept is smart and was executed relatively well. Good job! 

the game was all round fun, I guess I forgot to mention that I definitely enjoyed it apart from the minor issues

The idea was great, but i feel like you chewed off more than you could bite, this game has a lot of depth to it and would probably have been better off in a 2 week jam and not a 72h jam. Next time i recommending slowly limiting yourself to ideas as you go along, I'm excited to see what you come up with next!

I feel like everything was 5x slower than it should have been, and i wish the fishes/rockets were animated. If those two issues were to be fixed the game would have been a lot more enjoyable. Despite all that i can 100% see what you were visioning when making the game and i can imagine your next jam will be a great one, i can't wait to see what you come up with next!

The art is cute and the concept of the game while simple leads to little moments of realisations that you can boost like this instead of that which was fun, but i feel like you followed the theme (optional) more than the limitation (requirement). It was an all round fun game despite everything

The art is very fitting and the concept while not the most creative in the world was executed well. This game is very well polished and thought out, i like it

Thanks man! I really appreciate it. For my first jam it wasn't the most ideal time situation but at the end it worked out :D

I fixed the collisions now :D

Although the game is cool, the bloom is seriously going to burn my eyes out it was hard to bare lol (and the skill gap is way too high)

This game was great, it was a nice puzzle and the art was cute. Very well put together game

I really liked the story element at the start, and the art is nice (especially for a solo dev!)

although this style of game isn't for me, i liked the 8 bit art style and the fact that for the first time in a while, I had to use my brain is something unique from a game jam

thanks for the feedback! The game in theory should be fast paced enough for you not to see anything wrong with the hit boxes, maybe i was wrong. The reason why the fish spins is because i originally planned for the game to be a racing game that'll have many turns and whatnot but i wanted to get it done by the deadline so I couldn't do anything too crazy (especially without a game engine).

This game is really good for a 72 hour jam, the art is great and the concept is an interesting one