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Underwater Floating Object's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #12 | 3.913 | 3.913 |
Overall | #24 | 3.533 | 3.533 |
Concept | #25 | 3.609 | 3.609 |
Use of the Limitation | #34 | 3.522 | 3.522 |
Enjoyment | #43 | 3.087 | 3.087 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Airfutureguy1, Candypaint
Software used
Unity
Use of the limitation
The player and enemies are fish
Cookies eaten
Not as much as we wanted
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Comments
Very colorful, fun game, I liked trying to dodge the movement of the torpedoes. It created a nice challenge.
Thanks! Glad you liked it :)
I liked the sound design and the visuals a lot! It was satisfying to see enemies bump into each other an explode! I had some issues near the edges of the map when I would hit the wall while not actually touching it but besides that it seems solid!
thank you. we will definately fix that
Good one
Thanks!! :D
Fun game. I especially liked to shoot around and watch the particles fill the screen (although not the most efficient strategy you might find).
A bit of feedback for that extra juiciness that works well in this kind of game would be screen shake (this is just my opinion though).
Well done !
Thank you :D
Shooting around might not be the most efficient strategy but it sure is colorful :P
Screen shake is a great idea! will definitely do that after the jam ends :D
nice visuals, didnt really like the shooting mechanic (wished i could aim & move in different directions). But the no-shooting mode was better 😉
Thanks! We decided that aiming and shooting would be too OP :P
Nice visuals! I think the no-shooting mode is surely more fun!
Thanks! Its definitely more satisfying to make the torpedoes collide into each other XD
Great looks and concept. Two things I would change, more 15% for the fish and Zoom-out by 25% the cam. Awesome entry!
Thanks!
Great advice, we'll change it after the jam :)
First of all, the game looks awesome with the post-processing! I found the enemy AI to be quite smart too, and they often crash into each other, making me feel like I made a sick dodge lol. However, the torpedoes swarm quite a lot and it's hard to tell where they're coming from because it's a little zoomed in. Lovely little game!
Thank you! :D... Glad you feel that way XD
Thanks for the feedback on the torpedoes. Finding the right balance for it was hard :P but we'll definitely change it after the jam :)
That bloom effect is great! the game would lose much personality without it, fits the game very well!
Maybe the missiles are a bit unpredictable and hard to control, the best strategy that i've found is to stay over those big torpedos and survive
Thank you so much :D. We thought the bloom went well with the "underwater" vibe :)
Also, congratulations on finding the best strategy to survive :P
Although the game is cool, the bloom is seriously going to burn my eyes out it was hard to bare lol (and the skill gap is way too high)
Sorry if the bloom was too much 😬. If its hard you could always play in shooting mode :)
the game was all round fun, I guess I forgot to mention that I definitely enjoyed it apart from the minor issues
Thanks! Glad to hear that :D
Really nice game but the missiles are a bit too fast
Thanks!! You can dodge the missiles and make them hit each other or just hide behind the mothership (big blue thing) ;)
Love seeing other submissions with creative punny acronyms of UFO!
I honestly think the shooting version might be harder, with what feels like more enemies spawning xD
Making the fish crash into each other and explode is incredibly satisfying, though!
Thanks XD. Yeah, there are more spawns to balance the advantage of shooting ;)
Glad you like it :D
Idea is good but it's like impossible to escape those missiles.
You can make the missiles crash into each other or if you're playing in shooting mode, you can well… shoot them :)
Yes, I’m addicted to this kind of lights. Good work!!
Thank you so much! Glad you liked it :D
The game is very nice but with a great disadvantage for the player. It is very difficult to avoid something much faster than us despite the existence of Power Ups
Thank you.
That was intentional to make the game a bit harder... one way to avoid faster objects is to hide behind the big ships (the blue ones). That way the faster missiles crash into the ship instead of the player.