feels good to play the game without the slipery controls the old one had and wow that's a notable jump in HUD and art quality. Sorry for yapping but there are some weird things on gameplay (this is still much better than original), like two handed mode can spam shield while also attacking but automatic needs to wait for the entire shield to disappear and for I-frames to stop before atacking (I feel the latter one shouldn't happen).
Also even if there isn't a focus in difficulty the shield counter probably could use some changes because you either need to shield again or parry to be sure to not take damage from the projectiles that still happen when the 'white run' is stopped (not taking in consideration two handed ability to spam shield all the time while still being able to attack).
GaussGum
Recent community posts
well feels very good to hear all those paragraphs. Just to be clear I'm not annoyed by the first leader current levels, I tried to say I had fun :); I like a lot how that gym is and what it gives as the first "checkmark". My negative feedback was about how only having one pokemon makes the leader lose the gimmick, which TBH IDK if it's like that in official games.
Checking the update I didn't expect a lot because of just being a gym but it was good, also nice that some bugs got fixed and some small details changed.
Would say right now I got a bug with Sayoko's first event where the player was invisible and Dawn event seemed to say one line twice. I think there was also this bug about when using Sakoyo customize option and coming back to her main menu she would have the old panty shot option from before the mall instead of the post-date options. pressing "back" bought back the newer options tho.
Also I still feel like you get too much EXP and help right now, since you can just level up your fennekin into Braixen before even fighting the first leader just by battling all possible trainers beforehand; only using scratch, ember or psybeam and having leftovers equipped (only times I needed to use a bit of brain power on a Fennekin only test were Sakoyo where you just use some nasty plots). Didn't test but obviously it must be even easier if you get enough to buy that secret ability now.
TbH I kinda understand if you don't want to give a very hard challenge to the player while still wanting to give them so much team building help but how easy battles are right now kinda goes against the narrative of building a relationship and stuff with Fennekin (and future catchable lewd mons if you do that) when you can get your first starter sex scene by not having a challenge and never fainting; just making her love you by doing less than 15 battles of anykind and some leftovers.
Also only my opinion, but first gym leader was fun to battle against because of her strenght and double battle, same with some gym trainers having good status effects like frozen or toxic. Like trying to teach it's good to have more than one strong pokemon. However it's kinda dumb that if you only have Braixen the leader isn't a double battle. Also personally I was having fun when almost defeating her without Braixen before I noticed I had that fox left when I lost all the normal pokemons. Again, I hope difficulty comes to this game so it feels more like at least the character the protagonist controls has a stronger bond with their partners
Again many thanks for responding most comments you are able. Gonna try and keep these respones short (though I'm not good with that)
2.- As I tried to say before Sayoko difficulty just comes as a misunderstanding. She's kinda the same level as a first gym trainer but she's ubicated in the start. IMO the difficulty is good when you don't see her as the first trainer battle like rivals in mainline games
3.- Understandable if it's just like that for the first routes. The boss should probably be buffed a bit more so he's actually boss of that single route. I just hope later in the game I get to do something with my EV trained team, move selection and better starter instead of only sweeping everything while fully tanking all priority moves
4 and 9.- fair LOL
5.- Choosing a name is good, but when you press enter without writing one the game takes the name from your PC, as I said extremely unimportant
6.- I also didn't understand well how it happened. Basically I reloaded without saving for an uninportant reason. So Dawn event didn't happen yet, but after I entered the dep. store (or maybe another building) Dawn wasn't in her event position anymore. Afterwards she had the dialogue she has after the event but I didn't get the gallery photos that you get when the event happens
8.- No, haven't been able to replicate it. TBF maybe it was just a minor glitch that happened for having the game 2 hours open (I really wanted to evolve Fennekin before commenting)
Thank you for always understanding and all that. Hope you don't get problems making the game and your patreon amount is big enough
Hey so it seems you are very open to feedback so I'm gonna give it a shot after finally evolving Fennekin, sorry if this sounds like I don't love what the game is molding to be. Sorry too for the big pillar of text. Also sorry if I mention a problem that exists in all pokemon games it's been a while since my last playthrough :p
-Although I like how the lab looks with the trees, it takes too much unnecesary time to get there for being your only source of healing at the start of the game. It probably shouldn't matter too much to move the building with the surrounding trees a little more down
-I know you were critiziced about difficulty, but I feel the problems with Sakoyo is her having ghost types (affects the first catchable pokemons that only have tackle) and the thought of her being kinda like the tutorial battle in official games. Her dialogue probably needs more of an emphasis on the levels or training before battling her so it's less confusing
-Talking about difficulty it's kinda bad RN. It's OK for you to start with leftovers (and a powered up Fennekin? I forgot if her stats were higher) but the enemy levels and "rubberband XP" make it so you easily sweep the first 3 trainers you see (where you'll be at lvl7 at the first and lvl9 at the third), making you able to semi-sweep the boss at the start. This low difficulty IMO feels very bad with all the previous things and the team composition help (free move relearn and cheap EV items). Though maybe later game will be harder and I forgot how quick pkmns evolve when they aren't lvl 80 :v
-stat down berries should probably get their "friendship up" effect removed. Because of how cheap they are you will probably be able to just use them to get instantly a friendship evolution for less than $800 later on
-Very very unimportant. You probably should come with a protagonist name instead of taking it from the computer. IK it's innofensive but it still leaves a bad taste in the mouth
Here's some bugs I found:
-There's a way to make Dawn event not happen after reseting the game? IDK what I did but after reloading she was there until I entered the dep. store and I didn't get the gallery photos but she has the post-event dialogue. Sorry if this isn't a save problem but just me not remembering I did the event a second time
-The Boss dialogue after winning (and his reward) play on lose
-Minor thing but when using the pokecenter and moving down when talking to the nurse the camera moved one step down
I like the mistery of current version weirdmons and all that (also many thanks for making right-shift another run button). Characters also seem fun enough to watch outside having no option consequence in conversation (I get why that is) and for having less than 2 months customization is very thanked. Kinda hope this doesn't get abandoned and we can get the story you can tell.
There are a few pokemon selections which feels a little weird but nothing big. TbH is kinda nice to have so many picks at the start, goes well with the team composition help you have so early (and why I hope this game doesn't turn so easy). All I have is 3 questions
-You wrote no swinging or sharing content, maybe it's because IDK those terms well but. Does that mean there won't be multi-dating the girls? Seems a bit weird how that "not planned content" section collides with the description of how girls "fall under your mysterious charming influence".
-Will the lewdmons be dateable? Since apparently they can't talk right now but there's a reason you called them like that. TbH I hope they don't just turn into cosplay humans and keep being furry-like while being able to communicate like a smart human
-Will being a girl change something (scene or dialogue) in the future? completely undertand if it doesn't have an effect, you're the one doing the effort to make the game