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Tiago Gazzola

184
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A member registered Apr 17, 2020 · View creator page →

Creator of

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Parabens pelo jogo 😁

Achei legal a ideia do jogo 😁 Parabens!

Acho que ia ficar interessante botar uma mecanica, tipo arremessar o tatu-bola num momento exato, ai ele poderia quem sabe aumentar de tamanho, ou algo assim, algo que facilite derrubar os 'pinos'.

Apesar de não ter uma narrativa em si no jogo, curti de mais essa ideia de ter que ir descendo o posso. Da pra pegar essa ideia e implementar num rogue like. Do mais, parabéns pelo jogo 😁

Curti de mais a arte e a ideia do jogo 😁 Parabens!!

Acho que ia ficar pro futuro do jogo, talvez botar umas mecânicas nova, como poder arremessar o gato uma segunda vez quando estiver no ar. Ou poder fazer ele se agarrar nas paredes com as 'garras' dele. 

Parabens pelo jogo 😁Curti a ideia!

Acho que seria legal pro futuro do jogo, botar outras cores de caneta, tipo uma caneta azul, que quando o jogador passa por ela, arremessa o jogador pra cima.

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Achei legal 😁 Parabens pelo jogo.

Não sei se ja tem, mas seria bom botar para reiniciar a fase. Teve algumas vezes que eu passei da porta sem querer e precisei reiniciar o jogo.

Ficou bem legal 😁 Parabens

Só alertando esse bug que encontrei.. Eu completei com a bola vermelha, e apareceu que foi o azul que ganhou.  

Me senti jogando um jogo do Kojima Hideo. 10/10

Cool game concept :) Congratz

Really fun puzzle ideas. I had a really good time playing it. My only suggestion, as a designer, would be perhaps a better choice for the tilemap color, I sometimes had trouble differentiating the dark tiles from the background. But other than that, great game! Congratulations!

Love this 'bimensional' idea of solving a logic puzzle in two levels! I think the only thing I would revise in the game is the pieces placement with the LMB,I believe a drag-and-drop would work much better. I had issues, especially with the 'T' piece, having to try multiple times to place it where I wanted. But aside from that, great game, congratulations, I found the idea very creative.

A bit difficult to get the hang of the movement, but once you learn it, it's a fun game xD

I really liked the knockback mechanic. Congratz for doing this in 5ish hours xD

Crazy creative using guns as physical objects!! My only concern about the game was knowing which gun will destroy each object... Like, I don't get why my main fire damage doesn't destroy the vines, but the double fire does. Maybe the first shot could be like a punch or a bone that doesn't destroy anything, and then the second shot could be the fire one. You could follow this rule for the other shot types as well. But besides that, it's a crazy creative idea for a game. Congratulations, I already know this one will be a winner in the jam!!

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Loved the idea of using scale as the gecko shadow. Very creative :D

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I don't know if it was intentional or accidental, but I was really sad to find out that now that Brackeys is back, his jam will be on the same weekend as GMTK, which is currently considered the biggest jam there is.

I know I have no influence to ask for this, but wouldn't it be possible to postpone this jam? I believe many other devs must feel the same way.

I know there have been other jams by Brackeys in the last years, but I mean, now that he's back with his YouTube channel.

Also, I've never noticed if these two jams always fall on the same weekend, or if it was just a coincidence this time?

Great job! Juiciest game of the jam!! I just found it a bit difficult to play, when you turn to shoot, the enemy is already in your face. I think that for this game, given its speed, it would work better to kill enemies that you are chasing, rather than enemies that are chasing you.

Amazing game idea!! Very Spore vibes!! I just had a little difficulty geting away from the enemy... Maybe could have a mechanic of sacrificing eggs to distract the enemy!?

OMG!! I really loved this game. Amazing art, amazing gameplay, amazing idea... Congratulations on the game! It was the best game I played on this jam.

Very very fun!!! This game would be gold in a mobile version!

Very cute game, has a lot of potential :D
XOXO

I really liked the idea of your game, especially that it's possible to gain momentum by alternating between Left Key and Right Key :)

I really liked the idea of using fish as bullets xD I found it very creative.

OMG! I realy loved this narrative!!

Really fun game!! I would play it a lot if there was a mobile version with random levels etc :D I completed the first level in 25 seconds.

Great game to practice typing on the keyboard xD Very creative idea!

Guitar Fish! Very fun, I just didn't understand why the keys are horizontal and the fish come vertically. It would be more intuitive if the fish came in the same direction of the keys :) But aside from that, congratulations on the game, rhythm games can be really tricky to create xD

Simple idea but very fun :D The only thing I need to comment is that I'm not sure if having to click to collect the fish is necessary, maybe removing that click would make the game even more dynamic/fast :)

What an amazing idea! I really found it very enjoyable, it must be really fun to play with friends.

I just felt the lack of a boost/kick on the ball :) It would be very useful.

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I loved the concept of the game where you have to save fish from hooks! I think it would make a great mobile game if you add one or two more mechanics to make the game even more interesting :) But the initial idea is already very cool!

I really liked the mechanic of giving a forward boost then jumping. You can make some very interesting platform puzzles with this mechanic :)

Fun game idea :D It has potential! I just had a bit of trouble with the resolution, part of the screen was cut off even when I put it in fullscreen. But anyway, I found the game very enjoyable :)

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Fun game :) Reminded me of classic arcade games like The Simpsons and Ninja Turtles.

You nailed it on the artistic aspect of the game, it also gave off a strong arcade game vibe.

Fun idea xD I believe that improving the controls a bit would make it a good game to kill some time. Maybe moving with WASD, and using the LMB as a headbutt/kick? Perhaps that would give the player a bit more of control. I felt that just using the LMB was a bit unpredictable, it depended a bit much on luck for the fish to kick the rock and make it fly a few meters up.

But anyway, fun game, especially the motivational part of the voice-over xD

Nice infinite runner, it reminded me of a game I once created for the company I work for xD Link below if you want to check it out.

https://atomicrocket.itch.io/mhgeo

Good idea, I would just replace the fish with a whale.. Hitchhiker's Guide reference xD

Great game, Thumper vibes :D

I have a few suggestions that I think would enhance the final game :)

  1. The time after dying could be reduced from 5 to 1, or even remove altogether. Rhythm games benefit from being in the 'momentum.' Having to wait 5 seconds to play again kills that momentum.
  2. The green color of the bomb is a bit confusing. Typically in games, green is a color associated with "good" collectibles. Perhaps making it red would be ideal, but then the player might confuse it with the crab!? Maybe aother option would be to replace the crab with another animal?
  3. When you're attacking, you can't switch lanes. If you continue to work on this game and add modes where the level moves faster, or where more things are happening on the lines at the same time, it would be good for the player to be able to cancel the attack to switch lanes.

Those would be my suggestions, I'm giving them because I really think this game has potential :) Also I'm passionate about rhythm games of this style.

I saw your post about bass facts in the community. I did my best, but that bass kiled me like 30 times  ;-; I didn't quite understand how to dodge, and also the function of the cat/frying pan? Sometimes I could dodge, but 9 out of 10 times I got hit :/

But anyway, I found the idea/art of the game very unique. If there were a gradual evolution of difficulty (other fish battles), and also better instructions for each action within the game, it would be a very fun game to play.

Furthermore, could I perhaps get a bass fact for my effort? :) 🐟

Cool game!! Very creative idea to have to steal bait from the hooks.

First of all, I was in doubt if you're Brazilian too, hehe...

Well, about the game, I really enjoyed the player movement, it turned out very fluid. Also, I liked the idea of the collectibles being fish eggs I would never think of something like that.