Parabens pelo jogo 😁
Tiago Gazzola
Creator of
Recent community posts
Love this 'bimensional' idea of solving a logic puzzle in two levels! I think the only thing I would revise in the game is the pieces placement with the LMB,I believe a drag-and-drop would work much better. I had issues, especially with the 'T' piece, having to try multiple times to place it where I wanted. But aside from that, great game, congratulations, I found the idea very creative.
Crazy creative using guns as physical objects!! My only concern about the game was knowing which gun will destroy each object... Like, I don't get why my main fire damage doesn't destroy the vines, but the double fire does. Maybe the first shot could be like a punch or a bone that doesn't destroy anything, and then the second shot could be the fire one. You could follow this rule for the other shot types as well. But besides that, it's a crazy creative idea for a game. Congratulations, I already know this one will be a winner in the jam!!
I don't know if it was intentional or accidental, but I was really sad to find out that now that Brackeys is back, his jam will be on the same weekend as GMTK, which is currently considered the biggest jam there is.
I know I have no influence to ask for this, but wouldn't it be possible to postpone this jam? I believe many other devs must feel the same way.
I know there have been other jams by Brackeys in the last years, but I mean, now that he's back with his YouTube channel.
Also, I've never noticed if these two jams always fall on the same weekend, or if it was just a coincidence this time?
Fun idea xD I believe that improving the controls a bit would make it a good game to kill some time. Maybe moving with WASD, and using the LMB as a headbutt/kick? Perhaps that would give the player a bit more of control. I felt that just using the LMB was a bit unpredictable, it depended a bit much on luck for the fish to kick the rock and make it fly a few meters up.
But anyway, fun game, especially the motivational part of the voice-over xD
Great game, Thumper vibes :D
I have a few suggestions that I think would enhance the final game :)
- The time after dying could be reduced from 5 to 1, or even remove altogether. Rhythm games benefit from being in the 'momentum.' Having to wait 5 seconds to play again kills that momentum.
- The green color of the bomb is a bit confusing. Typically in games, green is a color associated with "good" collectibles. Perhaps making it red would be ideal, but then the player might confuse it with the crab!? Maybe aother option would be to replace the crab with another animal?
- When you're attacking, you can't switch lanes. If you continue to work on this game and add modes where the level moves faster, or where more things are happening on the lines at the same time, it would be good for the player to be able to cancel the attack to switch lanes.
Those would be my suggestions, I'm giving them because I really think this game has potential :) Also I'm passionate about rhythm games of this style.
I saw your post about bass facts in the community. I did my best, but that bass kiled me like 30 times ;-; I didn't quite understand how to dodge, and also the function of the cat/frying pan? Sometimes I could dodge, but 9 out of 10 times I got hit :/
But anyway, I found the idea/art of the game very unique. If there were a gradual evolution of difficulty (other fish battles), and also better instructions for each action within the game, it would be a very fun game to play.
Furthermore, could I perhaps get a bass fact for my effort? :) 🐟