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GeekyPixels

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A member registered Sep 30, 2021 · View creator page →

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This was great, I really love the art style, and the narrative. The idea was cute with a real world message at the end. I struggled with the camera though, it took me a bit to get control of the camera, and it was hard to get the ducks as the space to catch them was small but the controls were quite slow so turning to get the hook on the ducks was difficult. The lighthouse was a great call when it goes dark at the end, I found my way back purely because of that. Lovely game.

Oh we had a similar problem! Last minute found issues effecting how the player accessed the game, between browsers and also whether they played full screen or not! It's been a learning curve!

Thank you so much for your comment, I am so glad that you enjoyed it! Most of our artists had asked to be supported by someone else during the jam when signing up as for a lot of us this was our first game jam and we are new to game dev. So we ended up with a lot of art and our programmer project managing us with what was doable in the time haha. We definitely got excited about the project and got carried away haha!

Yeah totally agree, it's been a valuable learning experience :) Hope you managed to knock them all down anyway ^^

Thank you for commenting, and agree about the camera controls and needed to make it clearer to the player about rivers. But oh my days, I want to make the floor is lava now hahaha!!

Totally agree with your comment about the water. We realised later in development that it wasn't necessarily clear that you couldn't cross and talked about adding visual cues or adding a river to the corridor as a mini tutorial to force the player to cross the bridge but ran out of time. Having tot say something about it though probably would have been an easier solution 😅

I really look forward to seeing more games from you! ^^

Oh not sure why the reporter was quiet! There is a volume slider at the start maybe it was lower than it should have been or something haha! Thank you for your comments and the childlike vibe is totally what we were going for so I am so glad that came across ^^

Thank you ^^ that's the vibe we were going for hahaha!

Thank you so much! The narrative designers did such an amazing job!

I totally wouldn't worry about it! The point was to produce a prototype and you 100% nailed it! And thank you so much ^^

Oh! There totally is! I think because I was looking at the top of the screen I hadn't even noticed it. I think having that bar remain on death or putting it on the screen in the middle would be really good, as I think it's hard to see what your score is without dying. Thanks for pointing that out, just replayed it again and beat my score haha!

I loved this! It's such a simple concept but really well executed. I love the fact that the good stuff glows or sparkles to show what you should go over, the snowball has great art to give it movement and I really like the added feature of the subtle icon in the snowball to show which direction you are heading. The only thing I can think that would have improved it, is that on my first playthrough the spikes and red balls are obviously bad, but the slight bump I thought was like a lump of snow that was good so I died rolling over these haha! Other than that really minor thing though, it's a really well executed game and looks great!

This is a beautiful world, especially as it was made in 48hrs. The sounds are nice too. The ability to speed up the text would be good. I want to know more about why you are in the forest so I hope you develop further :)

I liked the look and sound of this. The controls were a little confusing but I loved that you have accommodated keyboard and controller!

I really like the premise of the game, and I feel like I would like to know more. The outside spaces were a little large, I think smaller areas would feel less like it's easy to become lost, but I think it's a lovely start on what could be a really great adventure game. I love the art, particularly the room with the flowers on the floor and the final screen is really nice too. I hope to see more of what comes in the story :)

I really like what you were going for here, I got a kinda spore vibe of where you were starting as a tadpole and growing as you ate but I found the controls very difficult to use so I didn't have the accuracy needed to target the food. I could see this being a fun game thought if you tweaked with the controls a bit. I like the concept :)

I adore games like this. I could really see this being a beautiful narrative story through all sorts of landscapes if you chose to develop further. Unfortunately the game didn't look like it does in the screenshots - everything was blurry which made it difficult to make out what was going on - which I assume is a bug. The writing is lovely though, and it still feels good. I'd love to play it through if you developed further. Hope to see more of rolling bear <3

I really enjoyed this game. It's good fast fun and I love the art style. I think sound would have really polished this off, but it plays nicely, I like the mechanic that the gun propels you, and the controls feel good.

I love how fun and fast paced this is! I struggled a bit to tell if I was hurting the enemy so I would love to have something that makes this clearer, but I love the art style, and I can't believe you even have skins! 

This is a great prototype for a really big game for a jam! I can totally see the inspiration from Animal Crossing style game play that you are going for. I think balancing the combat out a little bit would be good, but I can see this being something that you add to over time. Genuinely got jump scared as I walked towards them and they darted at me haha!

I really love the mechanic in this of being able to inflate for protection but can't move as fast. I feel like it's well balanced between protection and speed and would be good to develop further and add enemies or other obstacles. I got a little lost at times as there were so many routes I could take, but the collectibles helped me understand where I had been so this was a great way to help the player.

This was fun to play. I agree with the comment below about a score system as I think this would have made me want to continue playing even more if I had a score to beat, even if it was just the number I had managed to dodge. The sound suits the game really well, and it looks lovely.

I liked this! I could totally see this being developed further with different effects on the speed of the conveyer or cakes etc. The score didn't show correctly at the end for me and I got a pop up error, but the game worked well, the sound is great and I like the art style. Now I want cake.

Unfortunately I couldn't get your game to work so haven't been able to play it :( It'd be good to have a start screen or start on the pause screen even with the controls as it took me quite a while to figure the controls with them not being listed in the description. As soon as the game starts I die, and with the controls only being listed at the bottom of the playable screen (and not the death screen) it was a little hard. Once I knew the controls I couldn't get jump to work which meant I wasn't able to avoid monsters. From what I can tell though, the game looks nice, and the coins and sound all work well. Would have loved to be able to experience a little more ^^

Ah! I loved this! Finished all the levels and was hoping for more! I really like the sprite for Bert, the mechanics were clearly introduced, and it was a really enjoyable game to play with just the right level of challenge. Could see me picking this up to play on my phone.