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Geeni

25
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12
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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Originally the idea came from super meat boy speedrun where if you alt tabbed out of the game, game would not check for collisions and you could zip through obstacles. And sad that you got stuck, you were so close of beating the game (last room is literally next to the energy box room). Thanks for trying the game!!

Great feedback that it wasnt completely understandable what you were doing. I tried to signpost all mechanics in two different places but its still easy to miss those if you are not looking. Thanks for playing the game!

Thank you for playing the game!!

Sad that you got stuck, I was worried that could happen. Next step is hinted in few different places but if you happen to not notice those it would be very hard to progress. Suiciding or dying is not necessary to beat the game tho. Anyways thank you alot for trying the game!

Thanks for playing! Glad to see that people are able to beat the game because I was a little worried about the difficulty being too much.

Thank you so much for playing, comments and especially criticism!! Comments like this are so valuable to me.

Seems like if you leave the last room, game softlocks. Thanks for noticing and unlucky that it happened to you

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Thank you for playing and for the criticism! I also fear that the difficulty is a little too high right now.

Okay luckily fix was that I just forgot to use delta time in fall physics. I hope it works now.

Im sorry i have no idea what causes that but its a bug. I have the same thing when trying to play the game with my phone but can't replicate it with my own computer.

Thank you for playing and the criticism!

Yess dkc was big inspiration in this one. Even music tried to be cover from (in)famous level in dkc2. Thank you so much for playing!

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You can move sideways a little after the launch

Easily one of the most fun games to speedrun in this jam! I've come back to this game multiple times now, and it's so satisfying when you finally find the line where all the boxes go smoothly in.

Yeah I sadly realized this too late and didnt have time to implement the fix :( Right now i just try to be quiet and hope people dont realize this.

Thanks for playing!! In main menu here is page which shows all the hands. Hands are flush, straight, four of a kind and fullhouse. 

Level design was little too chaotic and mazelike especially when there was no landmarks to orientate yourself. It was hard to keep track of where you had visited. Also exploring felt little useless when there were many not so obvious dead ends which didn't get you closer to the goal. Really cool style and usage of music tho!

Thank you so much for playing the game!

Thank you! Sadly mouse sens is hard coded. I had no time to do settings this time :( I guess the only bet is to turn mouse dpi or sens computer side

Cool idea! Movement felt little stuttery and when combined with multiple gravitational bodies sometimes a little annoying but maybe im just bad. I love how objects interact with each other and with more fluid movement i think the multiplayer aspect would be really fun!

Very cute art style! I also like alot that players have asymmetric roles which makes teamwork more rewarding. Everything was well explained and game felt polished!

Im sorry that you experienced this :( I believe the game has a bug where if a player leaves before finding a pair, they remain as a "ghost," and the game pairs you with them if you are the next to join the game. If you leave and connect again, it should fix itself.

This took way too long. What a excellent speed game

Thanks for playing! Crazy how fast you improved your time. Good thing I lowered my pb yesterday by two seconds. My sympathies to Meeseeks, though.

Thanks! There should be no pixel perfect jumps you are just missing some trick to those :)