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Dim - The Lighthouse Keeper's Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.545 | 3.545 |
Visuals | #26 | 3.182 | 3.182 |
Fun Factor | #36 | 2.636 | 2.636 |
Overall | #40 | 2.727 | 2.727 |
Originality | #44 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Yes, but it was music which was purchased and does not require credit to the authors (purple planet music)
Did you choose from one (or more) of the optional secondary themes?
Nope (was gonna do lost language but its not implemented yet)
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
Lovely visuals and has a nice eerie vibe to it. I look forward to the future additions.
Neat visuals and good music to set the atmosphere. I think there was a bug for me or maybe just a result of running out of time but the health icons were red excalamation sings? Same for the icons in the inventory on the fish items.
Interesting game! I couldn’t find anything beyond fishing places and flying monsters. I liked that music was changing depending on the surrounding and it was pretty good! The visuals are great and the concept of exploration is also very interesting. Hope that it will develop even further, thanks!
Thanks for playing, I know its a little tough at the moment! I'll let the discord know when I update it!
The map was difficult to navigate. I often found my self trading my hp for progress, since there's not enough room to effectively dodge the enemies.
The map you made should be in the game! It was the reason I made it to the light bulb (I would have traded my rucksack full of fish for it).
Nice work!
Absolutely, I'm adding the minimap and decoy asap! I'm touched you stuck with it though, thank you! :) I plan to send a little message in the discord when I get that actual update out!
Level design was little too chaotic and mazelike especially when there was no landmarks to orientate yourself. It was hard to keep track of where you had visited. Also exploring felt little useless when there were many not so obvious dead ends which didn't get you closer to the goal. Really cool style and usage of music tho!
Yep, definitely need to add the map! Thanks for playing anyway!
I really like the style of the game. I tried to distract the monsters with fish - didn't work. Nonetheless I eventually got the light back to the lighthouse. Without a map the island paths feel too maze-like to my taste. Your planned features sound awesome. Keep up the good work.
Unfortunately, I didn't get around to the decoy, it's next on my list though since it's kind of essential. I'm surprised and happy to hear you played it all the way through! I'm hoping to get the rest of the features done within the next week!
Do the fish do anything right now? Nice start, good vibe. Plays fairly clean so far. So call that a win ;).
The fish will be for selling to the merchant in the future, so nothing right now! Glad you played it and thanks!
Please lmk if you find any egregious bugs!