Thank you for contributing. It was such a nice experience.
GeneralSam games
Creator of
Recent community posts
Hi there.
Thanks for trying my little game and for this awesome feedback.
The hardness here comes from not having a lot of time to think of how you can solve the level.
Limited time also makes us panic and rush things, and that is where the fun comes from in this game.
More challenging gameplay is more rewarding when we solve it.
Hi there.
Thanks for trying my little game and for this awesome feedback.
I'm glad you liked the idea and the challenges.
One of the biggest challenges I faced was to make sure that the collision system works as intended as it had so many bugs.
Also, if I have to change one thing about how I developed this game, that would be how I update (draw) the objects because I do draw everything in each frame. The better method is to only draw when there is a change for example. Or even better to only draw the object that changed when there is a change.
Simple game, good music, and on theme.
the idea is nice. having an addition to an existing game idea.
one suggestion to improve the game is to put more effort into the spawning of the walls and timers. In Video Games nothing ever is 100% random. Instead, you have some control over it to ensure that the game is playable and never unfair at any point (for example, spawning a timer side a wall).
Super nice concept.
I like the idea.. a lot. Very on point for the theme.
It's cool to see some ppl who created a game from scratch (without an engine). it's such a cool challenge to do IMO.
One improvement I can suggest is to try to separate the time spawn places from each other.
One last thing. Do hit me if you guys wanna co-operate on future games. I would be happy to do so.
Hi there.
Thanks for trying my little game.
I hope you liked the challenge. Indeed it needs fast thinking, precision, and fast movement to beat.
By doing that, we broke the normal role model of usual puzzle games where you have unlimited time to think and solve the challenge. While in this game, we tried to break that and change the "usual".
Remember, great game ideas are creative, different, and unique.
Hi there.
Thanks for trying my little game.
You can read the how-to-play screen in the game. In addition, I provided more info about that in the description on the itch.io page underneath the HTML web player.
How to play:
- Drag boxes and arrows around using the mouse.
- You have limited time to move things around.
- Boxes block the monster from escaping. Move them away.
- Arrows allow the monster to change direction. Use them wisely.
- Step on all Pressure Pads (if exists) to unlock the door.
The music is well done.. very addictive. I had it in the background for like 30 min or so while chatting on Discord LOL.
Very interesting game concept. It was a bit confusing to me at first until I found the menu or the task list in the bottom right corner. Definitely need a tutorial before playing in the actual level.
There are some bugs with the loading bar above the player sometimes.
Other than that, just well done, especially knowing that you made it in/under 3 days.
Fascinating concept. I feel like the story has the potential to grow more if you guys had more time, of course.
The music is cool and it's working really well with the game idea.
I wonder if it is possible to use an API for a real AI photo generator in the game. That would be interesting.
And finally, I wish there was a button to restart.
Note: Whoever chose the AI pictures, does love butts a lot. 🙃
Simple and enjoyable.
The art is different than anything aI saw in this jam so well done on that.
the music is nice and works well with the gameplay.
This game is one of my favorites in this jam.
Note: working with random and randomization sometimes sucks and makes you wanna die.. I pushed the dice(box) like 4 times and it didn't change to anything else but the white shape. This behavior comes from just depending on randomization. But we gotta control it a bit here so players don't get frustrated. The fix is simple. just record what is the last 1 or 2 "shapes" the player got and if the last 2 times are the same don't include in in the randomization process.
Fantastic game.. I really enjoyed the challenges there (even tho I'm not that good with playing these kinds of games)
Cool music as well (the dice throwing sounds were a bit louder than they should be IMO or it should appear less) but that doesn't make the music bad no the music is awesome and well done.
Good game.. Nice music and visuals as well.
I didn't understand the objective of the game but I'm certain that it's because of me.
Also, z/x didn't do anything for me. the scroll worked and the tap did work as well.
And the last tip I have for you is to check the dynamic sizing when you upload a web version of the game because not all ppl have the same screen size or screen resolution. if that won't work for your game, I suggest you to just settle for 720p resolution that will work will with most laptop screens and anything else as well.