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Tim-E-Scape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #121 | 2.382 | 2.750 |
Audio | #130 | 2.165 | 2.500 |
Gameplay | #131 | 2.454 | 2.833 |
Overall | #148 | 2.179 | 2.517 |
Graphics | #165 | 2.093 | 2.417 |
Innovation | #165 | 1.804 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/BitBrigade/Tim-E-Scape
Challenge
Open Source
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Comments
Real nice Maze game one thing I did not like was starting from level one every time you lose
Interesting idea, but I think starting from level one when you loose is unnecessary punishing for a player. Also, not sure if intentional or not, it seem that you can move faster if you move diagonally (like holding up and right, for example), sometimes it was actually advantageous to do this.
Good game. I like the idea a lot.
I can see that you had ideas that are unfinished yet. Those would have been super cool.
my only suggestion to potentially make the game better is to make the game more forgiving. Like, save my current level instead of making me repeat all of it.
Nice, I also used Phaser. I like the idea of having to plan the path and test to see whether it is the best to get most of the coins or not. Cool level design.
Nice game. I'm glad we have another Phaser user here. Add this block of code in your game config to make your game compatible to most screen sizes including mobile, and remove the width and height property in your current config.
An interesting mix of Pacman and The Impossible Game.
I would like to experiment more of the game instead having a permadeath.
Overall, the game can be expanded and be a good game for a publisher platform and already is a solid entry.
Thanks!! 😊
Feel free to contribute to our GitHub repository.
Interesting idea, neat game. It's almost impossible tough...
fnu game