Thank you so much!!!
George Cranton
Creator of
Recent community posts
Yeah these are valid critiques, thanks for the feedback!
I tried to fix the issue with the difficult to see pieces by adding a subtle glow to the cursor without it being distracting but it still can be hard to see them.
As for the 'click' when pieces are close to each other, I didn't really know how to do this without making it possible for the player to just brute-force all pieces together until they 'click', thus taking away any difficulty. There's probably a way to overcome this issue but, to be completely honest, I just wanted to release it haha.
I do appreciate the feedback though, thanks!!!
I love love love the music and sound effects! Really gives me that game show vibe. I also really enjoyed the gameplay and it was just an overall well made game!
So far as improvement goes, the player and ground visuals could maybe be a little better and the background could be more interesting but that's all really. Fantastic game!
I love the menu graphics and the BTP-esc graphics! I also feel that the overall concept is good!
I felt that some of the object graphics looked a little out of place. E.g. The bat on the sand planet, and the spike on the grass one. And it would be cool if the music carried on when transitioning between levels / restarting levels but overall, great game and good theme idea! Also, the music is SO GOOD!
Well done on finishing your game! I really like the unique take on the theme with the slowing down mechanic.
A couple areas it could be improved upon is by having a tutorial and by maybe making the goal clear in the level. I found that I didn't really know what I should be doing. Also there were a few bugs but I'm sure that could easily be fixed with a little more time.
Although I like the overall vision, I think that the scope of this project was a little too big for a week so maybe in the next game jam project you partake in, try to go for something a little smaller or simpler.
I hope I wasn't too critical there. I just hope that it will help with the next project. Keep up the good work!
Hey, glad to see you joining the game jam community!
I really like the minimalistic visuals as it does make it very easy to tell what is what and it is very easy to play yet it still poses a challenge! I really like that! I am also a big fan of the game modifications that change it up a bit.
As far as improvements go, I wouldn't stress too much about it as it is your first game jam and you've only been using unity for half a year so really I'd say that this is a more great start! But I do want to mention that I feel the camera is a little to close to the player and the menu, while looks great colour-wise, is hard to select the correct button and I think you should make the non-button text be smaller.
I think that (if you are using unity) you could use the 'scale with screen size' canvas option so that the menu can be more spaced out and the in match UI doesn't get in the way when you go into full screen.
But like I said earlier, don't worry about it too much as this is a great start! Just focus on what you achieved for now!
I really like the visuals and the planet! What did you use to make it if you don't mind me asking? I also enjoyed the simplicity of it and how it can quickly get chaotic!
The main area you could improve on is by adding sounds and music as that would liven it up a lot but I do understand that you may have not had enough time to add it in.
OMW, I absolutely love the music and simplicity of the game! Really easy to understand, yet hard avoid all the obstacles.
I will say that the energy drains to fast in my opinion. I think this could be resolved with slower draining or only draining when aiming. Also the music volume slider doesn't work but personally I don't mind as I was grooving to it the whole time!
Edit: I was playing it in the web browser when having the volume issues but it works in the downloaded version so maybe it was just my browser being dodgy?
Thank you!
Yeah, I will definitely take this feedback into account in my next game. I wasn't able to add sound and music due to running out of time so I'm going to try and make more time for that in the next jam I do and the colour issue is one I forgot about while making it but will keep in mind for my next colour oriented game.
This is a really cool game! I like the message behind it and how if you get a high enough score, you just get bombarded with rubbish. I found that really funny!
Something to note if you do improve it is that I found it a little hard at first to tell what was rubbish and what wasn't but after a few seconds I realised. If you do add to this, I feel like a quick guide to what is and isn't rubbish wound be useful.
But apart from that tiny nit-pick, it's absolutely great! Another thing that I really liked was the gravity and how it really felt natural in terms of movement! I thought that was really cool! Well done!
A really cool idea and I'm impressed that it was made in just 3 hours!
I did find that one ore two enemies couldn't die, and if you do improve it I'd also make the bullets only be destroyed when they've hit something rather then have it be time based. But overall, I'm really impressed with it! Well done!