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wow what a review! First of all thanks for playing!

I must agree that balancing is pretty poor at the moment. The game definitely deserves better enemy ai.  I will definitely work on that once the voting ends.

about the map, the idea was to allow path selection (it's actually implemented in the game, but I ran into a bug and had to quit unexpectedly at the same time, so returned it to playable form)

about the stats the max value is there because i wanted to add more dice types and some would use this feature. (I don't want to spoil it here because I'll add them after the voting is over ;p )

the green die is actually stronger than the red one because it ignores your armor and only deals full damage to your health

and lastly your starting dice are just myself randomly choosen(i guess badly :D) but in the future I plan to have different starting decks based on character selection

I'm glad the web version is working!

thanks again for playing and for the constructive review

and I hope you enjoy the post-jam version even more ;)

(+1)

Yeah I understand the point of the map you were going for, I've played Slay the Spire etc. But there are no choices to be made and nothing you choose matters really. So it's kinda pointless as it is now. And as I had deduced, green is just a better red so no one would even in their right mind choose red over it. And offensive ones always trump the defensive ones in my opinion (and in this short version of the game). And if there was a choice between blue and yellow, it doesn't matter either as they're literally the same.

So yeah, it would need quite a bit more to make it interesting. You'd need to first of all maybe have the allowed throw count start off smaller so there actually is a choice to be made on what to throw (and obviously fix the bug that allows you to break that limit). Then something that would really spice it up would be to add passive skills that change up how the dice work and interact with each other. For example they could be something mechanically as simple as "the dice used after [insert color here] is double as effective". That would make the picking order matter and add some strategy. And then of course there are all the RPG classics like life leech, poison, other status effects and so on. The list is almost endless.

Just adding new dice does nothing to add to the game really if there is only one viable option to choose. Right now if you could only roll one option of the dice in the start, the red is the only right answer. Anything else would be just delaying it. Maybe if the dice were rolled first and you could pick from the already rolled values it would be a bit different but of course that would change up the game quite a bit and still the choices would be pretty easy.