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George

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A member registered May 17, 2020 · View creator page →

Creator of

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Great demo! The artstyle, the environment and the story go so well! However here are some bugs I found

  • When in dialogue, the wrong key to close the window is displayed. I see it is a left click UI (or at ppears to be) but dialogue closes with the E key for keyboard
  • The dialogue UI and the UI in general seems to be cropped for large aspect ratios and resolutions. I am running on 2560x1080 and I didn't know there was health and coins UI, which was hidden on the top left! As well as the dialogue is somewhat cropped on the second line of any dialogue.
  • Some houses that seem to have a portch are blocked by some colliders. I believe that you just added a big box collider and not make it accurate, which is fine! But some times I want to walk near some houses and I can't.

These are just some bugs that I found, but they seem to be very specific to some displays and machines. Doubt they are high on your bug priority list, however, I can support the game like this :) Keep it up!

Very creative and simple idea! I like the geometry dash reference to the mechanics. The "Unity" compilation meta concept is cool too. And as always, the credit menu is lit!

when you type the name, make sure you write .wav in the end. This ensures that it is exported as a .wav file

I am not giving the game a perfect score, because I could not finish it and I rage quit. And I lost one of my seeds. Yes, I'm butthurt >:(

But in all seriousness, this game was very impressive. The story, the art, the sound, the feedback and mechanics were just too good for a 48 hour jam. Probably my favorite game out of all. Amazing!

The audio feedback was a very great touch! Game is pretty basic, but it's of the most complete games in the jam so far with almost no bugs. The game also fits well with the theme. Thankfully my pc could run it, so I had fun. Good job x)

The audio feedback was a very great touch! Game is pretty basic, but it's of the most complete games in the jam so far with almost no bugs. The game also fits well with the theme. Thankfully my pc could run it, so I had fun. Good job x)

Sure, game is unfinished with no sound. But did it make sense? Yes. Was the art style funky and with nice variations? Yes! Was there some cool concepts with great potential? Yes! Can't wait to see the finished product. Good job!

Wow! Such a fun mechanic. Loved the retro 1920's art style and the music. The AI navmesh was a bit weird sometimes, but it was pretty convincing. The level design was pretty good too. Liked the idea with the vents, where you can recover and hide. My only issue was the complete invisibility for the player when becoming smoke. You could have made the player half transparent or a literally smoke sprite to be able to see where I'm going. Other than that, awesome!

Cute game! As mentioned, the camera had some issues. The lil flame buddy is my favorite thing

Love the artstyle and the audio! Your pipeline must of been very efficient to produce something like this in 48 hours

Love the artstyle and the audio! Your pipeline must of been very efficient to produce something like this in 48 hours

Great artstyle and potential! Understandably with the time crunch, I could see more fun with more types of enemies

We did not set up a composite collider, so the jumps don't really work when you're too close to a wall. So keep some distance for now!

For a 3D game in Unreal, the artstyle is very good for such a short time frame event. The cow sound was a 5/5 itself haha. I liked the mood, the cow attraction mechanics and the effects. The shooting was very satisfying. One issue was that I could not find the flying disk sometimes and I got lost. An indicator in the UI would help a lot, but I understand that was hard to do for this time frame. Very nice visuals, very smart idea. Good job to you guys!

Very good for a simple game like this! I got excited to play it when I saw the thumbnail, because I knew the creativity was there. I liked the sounds and the controls and mechanics were easy to understand. I definitely got more Harem after a few plays and sheeesh, it was satisfying when you get many people to like you at once xD Great job to the team and I'm sure you guys are proud of your work :)

ahaha since the npc cars were flying around, we let the player fly around too

Spooky AF

Cute art style!