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GhostlyVision

10
Posts
A member registered Jan 11, 2024 · View creator page →

Creator of

Recent community posts

Yes I didn't find any explanation of the judging process either, it'd be nice to have it more spelled out what there is to expect and how to tell if someone among the judges includes our game on their stream so we can know to be there

Yeah there wasn't a lot of time for combat balancing. It could use some work with move speeds, animation lengths, and stuff like that.  The different faces were given to me by the artist but I didn't have time to put them in unfortunately. I'm glad you liked it anyhow!

I agree that moving while doing actions is smoother and used in many games, it is a good thing to look at for the future if there are more additions.

Cool you managed to fit so many minigames into the jam, and thanks for reminding me how bad I am at Rhythm games.

The pixel art and chiptunes make it seem like a NES game. Kind of curious how the spreading works between people. Hope you had fun making it!

Very cool presentation, the colored pencil look is nice. The music and pace make it pretty chill, but the game feels quite deep.

Thanks for playing!

Ah yeah probably would have been good to add a right boundary. Thanks for playing!

I like the game. The character is fun and movement feels nice outside combat. Maybe I'm alone but the mousetrap bounce seemed inconsistent: I couldn't get max height unless I came from the right side and there's one trap you can't do that on on the right end of the lvl so I felt softlocked unable to jump high enough to get out.

I think the game turned out quite good, and the cartoon presentation is cute.

https://itch.io/jam/pirate/rate/2492731