Beautiful rendition of Endless Eight (and the entire Haruhi formula tbh), quite simple but very nice overall.
I really like the Activity Log and Intuitive Appeasement. They're really cool mechanics for a "blind" time loop game.
Thanks! It takes a lot of influence from Goblin Tax Fraud that I wrote a couple of months back, employing a similar half-LARP sort of structure, just in a different genre.
I'm currently trying to think of new games to use a similar structure, because I have noticed that I have a real affinity toward this half-LARP design space!
In the final version I settled on additional damage dice abilities being added to the damage pool, with the same Potency. A rule of thumb is that you always just make a single roll when rolling damage, and unless you have increased potency you always just take the highest die.
Hunt Prey and Stealth Attack are primarily built to make attacks with lighter / ranged weapons noticeably more consistent in high / max damage rather than making them massive damage pumps.
Not my highest priority, but people in the community are bound to make one soon, considering one person made a form-fillable version of a playtest sheet.
I seriously have my hands full right now and don't want to start a new endeavor with new software (I'm so rusty with anything that does 't start with 'Affinity')
I'm planning on dropping a chunk of community copies when I release the game (around next month), and maybe consider an option to buy additional community copies for the game.
The game is in Early Access at the moment, and I have posted the current file on the Discord server, so you can get it from there.
I highly recommend people here to check out The Art of the Menu for inspiration.
I am unsure if I will personally participate, I gotta see if I get inspired myself.
Yeah, it might be better to make a general level 1 block, for posterity as well. For example, the next game I'm thinking of making, Grimwarden, might have a Path not every character can even improve, so it makes sense to not include stuff in its 0 area.
The list keeps growing. It's gonna take a couple of weeks to make all the changes, I'm a little busy this week but V2 is definitely coming.
I have discussed the game in the discord servers mentioned in the special thanks section, but I have gotten this question a few times now, so I think I'll just make a new server for it today. Might become especially useful when I start work on the alternate settings that go further away from Pathfinder.
So stay tuned! I'll try to setup the server sometime today and put the permanent link on the itch page.
Hello! Wanted to make a thread to document all the errors in the Early Access version, so I can fix them in the Early Access V2 when I get some of the art for the game and so forth.
You can post any issues you come across here and I'll see to them!
Known Issues:
The wording is a little confusing there, I must admit, but the point with that sentence is that once you have RESOLVED a flipped or foreshadowed card, you don't put it back to the deck.
Normally, when you resolve an upright card, you may flip it and put it back into the deck, to facilitate foreshadowing. However, once you have foreshadowed the event, you do not put it back to the deck again. That's what the 'either type of flipped card' meant in this context. Because otherwise you could technically loop foreshadowing events forever.
For the actual flipping mechanic, I do admit that it's vague, but on purpose. The reason is because the timeline is fuzzy, you can leave an entire event hanging like that. I usually do it like you describe it, by leaving a blank space which I fill once I have chosen to connect it to something. But sometimes I might juggle the actual event further back, if it doesn't fit the current timeline of events.
I guess it would have made more sense if I had the two paragraphs (Flipping and Foreshadowing) the other way around, and instead say that if you flip an event, you write it only after Foreshadowing it with another event?
Flipping as a mechanic is older than Foreshadowing (which was added quite late), so I didn't really realize this kind of obvious connection with the two.
Edit: I'm probably going to release an updated version soon.
Sorry for being late to the game! I want to submit https://artificergames.itch.io/find-humanity to the bundle.