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Felisa Flores De Jueves aka. GhoulMage

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A member registered Jul 11, 2018 · View creator page →

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my gains have never been this sick, thank you stranger internet gamedevs

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funny thing, I composed the music using Spelunky as a main source of inspiration (and the visual designers did too afaik)! great to see someone noticing :D not my credit though, I got the idea from one of my fellow teammates! thank you <3

managing and balancing a game sure is hard! but thank you for the compliments to the art team :D

thank you for the kind words :D i agree the pacing might be a bit sluggish but that's something we learn from gamejams!

thanks for the input! as far as I know, the designers and programmers did not design this game with trackpad in mind, so i'm sorry rolling the dice was difficult for you!

im glad you liked the art at least

hehe

thank you lots!

cute little game, so sad cuz i really wanted to finish it but the big colliders on the spikes got through my nerves, i'll be sure to check it after the game jam if you fix it!

with a bit more variation and maybe adding a real time mode it could be a fully fledged game that you could sell :D it's really original and entertaining!!

very cute little game

Thank you! I tried my best with the OST :)

Yeah I agree lol, I didn't get to play the game till the very end. I think more levels could be coming too *wink* :)

Thank you so much :) I'm glad you liked the music

Thank you! The 3d artists did a great job in this I agree!

my mate didn't say that yer can also hear the music either on youtube or soundcloud! ill kill'im behnd the scenes do not worry! haha

we made all the resources!! all of them! all! we're grateful that yer liked the environment! 

thank yer for the feedback! team's adding more content on post-jam builds, i hope yer check that out sometime!

glad yer liked our concept :) did ya mean to have more variations on what the human does?

thank lumi :) if yer got any additional feedback to give for us to grow as developers be sure to drop em

game's a nice concept. yet difficulty is high, and there's no way to know if your advances're worth or the distance you've left. sometimes you'r jettisoned really fast on the opposite direction which is frustrating and there's many asteroids filling the screen. with some balancing could be real fun though and is a nice subscription