Don't hold your breath :D
This one's going to take a while.
This is a fun little game and a nice concept.
It took me a little while to realize I have to keep pressing E to syphon light, rather than hold it down though. It would be nice to see some effect for the light moving into the player, and the opposite when lighting a torch etc.
Despite the simple pixel graphics, I found myself quite spooked by the flying thing near the end of the first level.
Hey, welcome back. And thank you for the comments!
I was interested in seeing your submission this year, so it's a shame you didn't have time to participate. Hopefully see you next year.
Time totally got in the way of completing this the way I imagined. But at least I got something playable submitted in time. The mini-games are still a possibility when time allows. I have put myself in the position of having too many unfinished projects and no time to finish any. :D
This one is surprisingly popular though, so I hope to spend a little time updating soon.
P.S. Welcome back to Japan!
Thank you for the useful feedback. I am glad you liked it despite the flaws. :)
I wonder if WebGL games appear differently in different browsers/OSs. I haven't seen the UI elements covered by Cobwebs, but I will look into it after the Jam.
The counters need more tweaking. Thanks. Ill look into that too. :)
Valuable comments as always. Thank you Stelthyshiroean.
I had thought about camera rotation, but I worried it would make the controls more confusing. I can see it would help to view the pickups though.
Right now I am updating the controls so it's not limited to the keyboard. I am not too familiar with the new input system, but getting there. Ill implement a mouse for the menu at that time too. I may add a control display to the bottom left for in-game too as an indicator of direction, but also as touchscreen controls for mobiles and tablets.
Thank you! It is very helpful.