I'm not going to offer to art anyone's sites (I already loathe doing it for my own lol), but if you need item card art, and it's not a lot, I'd be willing to potentially assist. You can see a lot of my item card artstyle in Loggerhead's screenshots or many of my other uploaded Mausritter selections.
Gilbals
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I was wondering if there's any more ideas other than the Falcon Lord of this place in terms of factions of potential crossover ideas. Also Hi! I'm Gilbals and I plan on making an adventure for area 9 named Loggerhead Peel.
Edit: I guess I should explain what I plan to put in my adventure, in case I'm selected. If anyone wants to bounce ideas or work on crossover paths. Loggerhead Peel is a cursed skeleton of an old loggerhead snapping turtle. He was cursed by frogs, to never be able to close his mouth, he starved to death. Then, the frogs made a fortress from his bones...only to end up cursed, themselves, by the vengeful spirit of the once living turtle. I plan on there being a few frogs that still inhabit the place, cursed with an unyielding famine, no matter how much they eat. Anyone in the area for too long starts to feel this gnawing hunger. There's a curse to be cleansed and magic to be gained. That's all I have for now.
Maybe play with it in your head a bit more when you have some free time. I definitely can't take on another project right now. I have like 4 I should be working on, lol. Even if you feel like you'd be phoning it in, sometimes it's just as important to finish it. My first projects were roooough (even some of my more recent ones too lol), but I put them out anyway. Provides a source of feedback and reflection. Even if you don't make the deadline of the jam, you really should do it in your free time. Don't pressure yourself on the deadline, especially for a first project. Let it flow when it comes to you.
It might also be helpful to shelf it for a bit, and see if you can get inspired by something else. Letting the project you're hung up on get in the way of something you're inspired on hurts general productivity in both. Strike while the iron's hot n' all that.
Since, ultimately, the game's about the absurdist dream of cooking food in a microwave, I think hunger should be a core mechanic. "People died to scramble this egg!" Maybe make it a token thing, I know this concept is slowing becoming more board game than TTRPG, but maybe you have to forego science and invention for the practicality of keeping your people fed, or opting to feed helps your population which helps with war, or you treat it as your civ's "health" as an alternate lose state for more pacifist games
Hmm, well, a good first start is how you want the game to progress. You have the goal, but how do players get there? I'd suggest a simple turn system that breaks down into a roll for Inventions, then a roll for War. Inventions gives players a chance to move up a peg on the progress towards upping their society a tech tier. War lets them screw other players over and potentially steal their invention. After everyone's civ finishes their turns, each player rolls against a DC adding their invention bonuses to see if they move up a tech age. Once one person moves up, the others have an easier time advancing to not snowball, but it gets harder to progress the ages as it goes. You'd just need to play around with how war and everything shakes out, numbers wise.
- I'm Gilbals
- I've been playing ttrpg's for over 20 years, and have played tons of systems and games. I adore sci-fi and cyberpunk settings the most, however the majority of my experience is in Call of Cthulhu.
- This is the first time I'm submitting to a ranked Jam
- I want to just get myself out there more to more people. Most of the content I've made has been for Mausritter, and I wish to expand past that.
I just released Protocol: SPACE ahead of the Jam as well, I plan to submit it as soon as the Jam is live.
https://gilbals.itch.io/protocol-space
After listening to the concept on the podcast, I actually enjoyed toying with it a bit. I'll agree with Plague on many points, but also like this idea. I will say it does require visuals beyond the robots, but that's where the chaos comes in. The game is very quick to complete and I did 4 runs in just a few minutes, one of which I won. Art would definitely save it, but ultimately it is a fun time killer.