Hiii! Add me on discord if you want, my username is giodifoster :)
GioCriscuolo
Creator of
Recent community posts
Really cute and funny!
I guess the low gravity effect was wanted since it is on the moon. It is a nice touch, just requires some tuning because makes the game feel a bit slow, but I understand that it may not be easy to make it feel right, especially in the time of a jam.
At the end of the level, a counter of the total coins that were present and a way to restart would be useful from a collectibles' point of view.
Congratulation for making your first game btw! You did a great job, I liked playing it :)
Thank you so much for the feedback. I understand what you mean, had other people telling me about the rock/paper/scissor interaction between colors, I liked the idea of having the player understand it by themself, but I understand it can be improved.
I was concerned of the falling mechanic too during the design. I tried to make it clearer with the third level, where you can't reach other dots without falling, but I understand that it may still feel kind of unnatural if it is the first time playing it.
Thank you for playing btw, I'm glad you liked it!
That was our intention, in theory when the hero has taken all the treasures and gets to a certain amount of life, he starts running to get out of the room. But I totally understand what you mean, unfortunately with the time left we couldn't improve the idea.
We will definitely work on this and other aspects in the full post-jam version.
Thank you for the feedback!