It looks like you are looking for friends to work with right? ^^
Glouton
Creator of
Recent community posts
Hehe, we will definitly make it easier to read, since it is... mainly a game to read :) Yeah it could've been made more "packish", or at least we could have insisted a bit more. We had the idea to make the title on the very first slide something like "Pack&Go" with tissues sounds when clicking.
Thank you for your feedback!
Ok i ended watching things on this channel, will spend the whole day on it (let's say this afternoon). Will check your video also; thanks for the link!
Your game could actually be easily turned into a good toy model for modeling epidemics so that people understand it better than just with static data, especially if without any statistics background.
Hello dude! The way you introduce the mechanics is really good, and it feels really good to find some friends to pack with :) I can already imagine a whole game where you have to choose your friends with simple abilities leading to complex situations. Monsters design is really good, level design is simple but really effective, GJ to you ! I hope you will get more reviews, you should definitly put an image of one of the monster as a miniature! Make screenshots, it will definitly help you getting reviews. Oh and throw away these 3 files, it s confusing since there is nothing that indicate clearly "pick this one"
Is the 260mb.zip file actually an other part off the game?
Oh and question: I didn't understood the mechanics you explained after picking the wizard: should i avoid using spells against the monster? It kinda works!
Please, update this miniature and put a stylish monster instead of nothing !!!!!!! (edit : seems that there is one, didn't load actually on the itch page)
Never tried the blueprint, i heard that it is really nice to let artists using game engine on their own! Well gj then, i'll try it again when you manage to fix it, i understood it was supposed to be the end and was expecting something!
Oh and, this small sample of game is already ok -> you've made the player understand he has to make a box touch the button, and since the cube has the same color -> he has to bring boxes on it (not obvious in every game in here, especially without text)
Art is already fine to look a (simple and effective)
So much Godot users in here! Ama big fan of puzzle games, would try it more if it wasn't thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat slow to try again >< Why making it so painfull to retry? ^^ Well i fear this lava a lot now.
Seriously: There is a good idea here that can lead to compex&interesting puzzles, a grid constrained movements would improve the overall experience i guess :)
How many levels do you have in here? I blocked at the one with 2 paths
Hello hello, i really like the concept of having to progress without being able to use everything. A lot.
A good way to build a metroidvania differently! Your idea can lead to pretty interesting and complex situations, and makes you think before packing. You've made your point! The only things i do not like is that the char is slooow and it is a bit laborious to travel across the world. Will come back to it to finish it!
Oh and it is a bit scary when you end up opening a door in the caves, and seeing this .. ahem beanny waterfall monster ! The loop music is a bit exhausting too, and does not fits the caves ^^ Ambient sound would have done the job :)
Oh that's why i was going nowhere too x)x)x) I was going on the left since the dog is facing left at first. Ok i like the dog and the wolf very much, then sometimes i just loose my dog out of the screen if i face an obstacle and do not avoid it ^^Keep it simple next time on the code side, maybe constrain your movement on 2 axis since your game is actually 2D?
Hey! Played like 6 times, ended up reaching lvl7
It made me do the math to know what exactly is the best to deal the more overall dmgs, found out that i should take the hammer and big potions only ^^ Maybe there are hidden mechanics that i haven't seen (like weaknesses of the ennemy/etc)
The thing is : you made me take a pen and think carefully to what i should pack or not -> Goal achieved.
I do not know what i can find later in the game, but i think it can be pretty complex if you manage to make every choice a good possibility (maybe it is, but the maths lead me to -> take hammer and potions, you can deal more dmgs overall).
Anyway, i think it is a pretty good try since you made me take my pen !
Oh, small "bug": The anchor of the objects are on the top left of the item, which is very difficult to place them where you want
Gj
Hello hello, dude you sure love 3d, the overall aspect of the game is really pretty. Can nbe played easily, it is a good base if you want to create a game out of this template i guess!
Makes me want to take a look at unreal.
Question: is there something that is supposed to happens when we manage to bring the 2 boxes on the plateform and make one touch the small cube?