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gnovv

13
Posts
2
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A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Wow this game is really hard!

I liked the art style, goofy and playful like old flash games.

Whoa cool!
Slowing down time during the wind-up is a really nice touch, the automatic aim made me feel better at the game than I am!

Good stuff!
I felt it was manic and fit the theme well.

Amazing! Love the screenshake!

It's so smart that the controls move from left to right with your health.
The game has a goofy energy that really gels with the concept.

I thought the drawings were very nice, love your style!

Being able to hit the letters on the first screen is also really funny, I loved that!

Amazing!

The concept is so simple and clever, it reminds me of those old Skyrim cabbage bucket shenanigans.

I shouted "Yes!" out loud when the ball landed in the bucket after shooting offscreen.
You should be extremely proud if this is your first game!

Nice!
The details where the player spins from the recoil and the enemies can hurt each other are my favorite!

I thought the levels could be a little smaller or maybe less vertical.

You did a great job with all the different weapons!

5 stars!
The art looks so clean.
I thought the feeback loop/death spiral when you start getting hit was funny!

Great job!
While I was playing, it felt like it would be super cool to make this a speedrun game.

The level design was good at ramping up in a way that felt fair.

Good job, I liked the different ship designs!

I saw your game on Twitter!

Love the concept.

I think you did an awesome job making it minimalistic and readable- really impressive!

(1 edit)

Thank you!
I thought it was funnier if you don't expect the fast yellow cars since they hit you and just explode. 
I agree it does feel unfair when you try to predict when a pedestrian is going to be safe and they get hit by a fast car.
But I think it's cool because the surprise makes you feel something!