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gocolumbia

9
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A member registered Nov 08, 2019 · View creator page →

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A little bit confusing to get into, but I've certainly never played a game quite like this! It was fun wrapping my head around having to make multiple platforms at the same time.

Maybe not the first tower-building game I've played, but a very solid one, and the rogue-like deckbuilding aspect is an interesting twist!

Solid game! Took a sec to figure out how to build, and I wish you could start building during the tutorial. I never really figured how to upgrade. That said, this was a blast to play!

Thank you!

I never really figured out how to scale the waves of asteroids well. I think adding a tutorial to ease players in would help if I return to this.

I agree, the instructional text I slapped on at the end is woefully inadequate. If I return to this, I'll probably make a step-by-step tutorial to ease players in.

Loved this! Could use some polish aesthetically, but it's a really strong concept. Darting around the ship as I try to both outmaneuver and shoot down enemies was frantic (in a good way). Having the entire ship rotate around the player as you steer was pretty funny

I often got the ship stuck on walls, making it hard to steer. Maybe being able to thrust backwards or sideways would help.

I think this would make for a great multiplayer game if you had a larger ship, more controls, or things to manage inside.

The length of branches and roots determines the amount of sugar needed. It's something I'd like to have an indicator for (probably a radius of how far you can extend). Try shorter branches.
Thanks for giving it a chance, though!

Enemies don't seem to spawn. Being able to push around objects with gunfire is cool. A pause menu, with a button for exiting the game, would be appreciated.

(Version 0.0.1)