Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Global Defense FactoryView game page

Set up production lines and shoot down asteroids!
Submitted by gocolumbia — 14 hours, 4 minutes before the deadline
Add to collection

Play game

Global Defense Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#22713.3533.353
Enjoyment#24973.0003.000
Overall#30383.0203.020
Style#40612.7062.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Global Defense Factory requires switching between an Orbital scale and a Continental scale to play. Resources are built in factories on the continental scale and used to fight on the orbital scale

Development Time

96 hours

(Optional) Please credit all assets you've used
All code and art by me, William Koyama

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The art style is alright but it all fits together nicely so I like that. The gameplay though took me by surprise. it was a management style but yet strategy game of how to defend my base. Crazy fun. 

Submitted

Wow, there is a ton here for the time frame.  With some more work, there is definitely some good systems here to make a lot more.  Switching between the views was a good aspect and added to the sweat factor.

Submitted

It was hard to understand what's going on at first but the strategic aspect is great. Just make a tutorial or something.

Developer

I agree, the instructional text I slapped on at the end is woefully inadequate. If I return to this, I'll probably make a step-by-step tutorial to ease players in.

Submitted

Switching scale was clever and fitting for the theme this year

Developer

Thank you!

Submitted

Really cool systems, I like how you have to manage your resources but still need to pay attention.
The game  is a bit overwhelming at first but is a really good concept, and could be really fun if introduced at a slower rate

Developer(+1)

I never really figured out how to scale the waves of asteroids well. I think adding a tutorial to ease players in would help if I return to this.