Okay, so I installed a new project, it didn't work, then I installed a few other plugins (namely YEP stuff) and it suddenly started working, and then after testing and installing a few more scripts it suddenly bricked again. Disabling all scripts again did not fix it...There must be something really wrong!
GODOGGLE
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I'm at a loss too honestly :( I really want this plugin to work.
The only thing I can think of checking is if the code itself looks wrong
if (!target.result().isHit()) BattleManager.RemoveTurn();
else if (target.result().critical || this.calcElementRate(target) > 1.00 || this.item().note.includes("<Pass>"))
BattleManager.AddTurn();
This is the code I see in my version of the plugin
I have no other Plugins installed except this one. I'm using a freshly installed copy of RPG Maker MV from Steam.
In this video I have a character who has 100% crit rate and crits first, then 2 characters who use Guard which has the <Pass> note tag. And then finally a character who hits with Fire which the Bats are set to have 200% Elemental Rate.
Nothing works however. I'm completely at a loss for why this is occurring.
Pretty fun little game and definitely gave me some good ideas on the power of the CGC plugin!
If I had to nitpick I think the fact that the description of the cards would not update to show their lowered EP cost or Damage was a bit annoying however. I'm not sure if that is possible with the CGC plugin though so I can give it a pass.