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GODOGGLE

9
Posts
A member registered Jul 20, 2020

Recent community posts

Okay, so I installed a new project, it didn't work, then I installed a few other plugins (namely YEP stuff) and it suddenly started working, and then after testing and installing a few more scripts it suddenly bricked again. Disabling all scripts again did not fix it...There must be something really wrong!

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I have no idea then, I've switched devices to my laptop as well and tried a fresh installation of RPG Maker MV, new project, same behavior.

Perhaps the newest version released is causing the issue? The fact it's happening on a completely new device is strange too.

I'm at a loss too honestly :( I really want this plugin to work.

The only thing I can think of checking is if the code itself looks wrong

 if (!target.result().isHit()) BattleManager.RemoveTurn();

     else if (target.result().critical || this.calcElementRate(target) > 1.00 || this.item().note.includes("<Pass>")) 

        BattleManager.AddTurn();

This is the code I see in my version of the plugin

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I have no other Plugins installed except this one. I'm using a freshly installed copy of RPG Maker MV from Steam.

In this video I have a character who has 100% crit rate and crits first, then 2 characters who use Guard which has the <Pass> note tag. And then finally a character who hits with Fire which the Bats are set to  have 200% Elemental Rate.

Nothing works however. I'm completely at a loss for why this is occurring.




The Icons for the Press Turns appear and disappear when used. However the Half-Icon never appears. I can record a video to show what happens but it's basically like if it just ignores the entire thing.

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Yes I added <Pass> and I have Max Turns Per Battler to 2, but nothing works.

Additionally I tested out if Criticals or Elemental Weakness works and it also does not give extra turns when I force a character to have 100% Critical Effect. The entire Half-Turn mechanic seems to be non-functional...

Hello, I've just downloaded the plugin but it seems the <Pass> function in skills don't work. I tried to make a Pass Skill with it but the skill just ends the turn and does nothing.

Pretty fun little game and definitely gave me some good ideas on the power of the CGC plugin!

If I had to nitpick I think the fact that the description of the cards would not update to show their lowered EP cost or Damage was a bit annoying however. I'm not sure if that is possible with the CGC plugin though so I can give it a pass.

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Hello, I just got the free version of the MZ plugin but it seems like I can't get the 'Relative to Message' feature working. I've set InMessage to true inside the script but it instead of embedding the choices it does this: