I'm at a loss too honestly :( I really want this plugin to work.
The only thing I can think of checking is if the code itself looks wrong
if (!target.result().isHit()) BattleManager.RemoveTurn();
else if (target.result().critical || this.calcElementRate(target) > 1.00 || this.item().note.includes("<Pass>"))
BattleManager.AddTurn();
This is the code I see in my version of the plugin